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Client changes their world as soon (or as late) as they receive diff from network. That means that the experience is immediately not smooth if the network is not smooth (loss, latency, jitter).
We need a way to synchronise with the server and pace applying of the changes, we might need interpolation first (#662).
The text was updated successfully, but these errors were encountered:
Client changes their world as soon (or as late) as they receive diff from network. That means that the experience is immediately not smooth if the network is not smooth (loss, latency, jitter).
We need a way to synchronise with the server and pace applying of the changes, we might need interpolation first (#662).
The text was updated successfully, but these errors were encountered: