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Time synchronisation #842
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This is needed to properly fix animation timing when start time comes from the network: #586 (comment) |
Diffs are also not synced with time: #664 |
Same for reliable messages: #665 |
Note to self: Unity time synchronisation: https://docs.unity3d.com/Packages/com.unity.netcode@1.0/manual/time-synchronization.html |
I think this is a separate issue? For this, I think the fix would just be to send them over one unistream pipe so that QUIC/WT do ordering for us |
Good point. It would definitely make it simpler. |
Tracking issue for server<->client time synchronisation
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