Reliable messages are completely out of sync from diff stream #665
Labels
enhancement
New feature or request
topic:networking
Networking, including protocol and transmission medium
This can be experienced with
afps
sounds, when the networking is suboptimal messages triggering sounds can be received before the diffs meaning that an explosion will be audible before it's visible (or other way around).This should probably be a separate
Target
(ClientBroadcastReliableSync
andClientTargetedReliableSync
?) or RPC kind of component like in Unity.The text was updated successfully, but these errors were encountered: