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Update: Voronoi Node
--- remove the toggle for “Unity Voronoi” and relace with enum for hash type this check box was based off a Unity version pre 12x and is no longer correct
--- add option for hash type “Deterministic” and “Non-Deterministic”
Note: Unity uses the term “LegacySine” however it may be better for ASE to call this “Non-Deterministic”
I would also consider an option for input custom Hash then users can build more custom hash types in future.
Hash Type
-- Deterministic
-- Non-Deterministic
-- Custom Hash
Update: Noise Generator Node
--- add option for hash type “Deterministic” and “Non-Deterministic”
Update ASE Noise Functions
Update: Voronoi Node
--- remove the toggle for “Unity Voronoi” and relace with enum for hash type this check box was based off a Unity version pre 12x and is no longer correct
--- add option for hash type “Deterministic” and “Non-Deterministic”
Note: Unity uses the term “LegacySine” however it may be better for ASE to call this “Non-Deterministic”
I would also consider an option for input custom Hash then users can build more custom hash types in future.
Hash Type
-- Deterministic
-- Non-Deterministic
-- Custom Hash
Update: Noise Generator Node
--- add option for hash type “Deterministic” and “Non-Deterministic”
New Function: Gradient Noise Node
--- add new function to match SG node
https://docs.unity3d.com/Packages/com.unity.shadergraph@16.0/manual/Gradient-Noise-Node.html
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