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Review and add new nodes and functions for balance of SG to ASE remap page:
//////////////////// - Completed waiting review - ////////////////////
Decal Edge Mask -> Completed waiting review Shader Sub Graph
Hair Going Grey -> Completed waiting review Shader Sub Graph
Hair Coloration Along Length -> Completed waiting review Shader Sub Graph
Altitude Mask -> Completed waiting review Shader Sub Graph
Angle Mask -> Completed waiting review Shader Sub Graph
Camera Distance Mask -> Completed waiting review Shader Sub Graph
Height Mask -> Completed waiting review Shader Sub Graph
Sample Triplanar PreCompute -> Completed waiting review Shader Sub Graph
Sample Triplanar -> Completed waiting review Shader Sub Graph
Sample Triplanar Normal Transform -> Completed waiting review Shader Sub Graph
Sample Triplanar Direction Mask -> Completed waiting review Shader Sub Graph
UV Sphere Map -> Completed waiting review Shader Sub Graph
Vertex Bend Deformer -> Completed waiting review Shader Sub Graph
Water Gerstner Wave -> Completed waiting review Shader Sub Graph
Distance Cutoff -> Completed waiting review Shader Sub Graph
//////////////////// - High Priority - ////////////////////
Get Main Light Direction -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Main-Light-Direction-Node.html
Hash11 -> High Priority Shader Sub Graph
Hash21 -> High Priority Shader Sub Graph
Hash23 -> High Priority Shader Sub Graph
Hash31 -> High Priority Shader Sub Graph
Hash33 -> High Priority Shader Sub Graph
Hash Random from Position -> High Priority Shader Sub Graph
Channel Mixer -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Channel-Mixer-Node.html
Invert Colors -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Invert-Colors-Node.html
White Balance -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/White-Balance-Node.html
Eye Index -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Eye-Index-Node.html
HD Scene Color -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Scene-Color-Node.html
Custom Color HDRP -> High Priority Improve name (HD Custom Color) https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Custom-Color-Node.html
HD Scene Depth -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Scene-Depth-Node.html
Custom Depth HDRP -> High Priority Improve name (HD Custom Depth) https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Custom-Depth-Node.html
HD Sample Buffer -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Sample-Buffer-Node.html
URP Sample Buffer -> High Priority https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/SGNode-Universal-Sample-Buffer.html
2D Light Texture -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/2D-Light-Texture-Node.html
//////////////////// - Priority - ////////////////////
Compute Deformation -> Hybrid DOTs https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Compute-Deformation-Node.html
Linear Blend Skinning -> Hybrid DOTs https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Linear-Blend-Skinning-Node.html
URP Sample Buffer -> High Priority see URPSampleBufferNode.cs https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/SGNode-Universal-Sample-Buffer.html
DDXY -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/DDXY-Node.html
Degrees To Radians -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Degrees-To-Radians-Node.html
Radians To Degrees -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Radians-To-Degrees-Node.html
Matrix 2x2 -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Matrix-2x2-Node.html
Gradient Noise -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Gradient-Noise-Node.html
**Calculate Level Of Detail Texture 2D ** -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Calculate-Level-Of-Detail-Texture-2D-Node.html
Sample Virtual Texture -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sample-Virtual-Texture-Node.html https://docs.unity3d.com/6000.0/Documentation/Manual/svt-streaming-virtual-texturing.html
Cubemap Asset -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Cubemap-Asset-Node.html
Gather Texture 2D -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Gather-Texture-2D-Node.html
Sample Reflected Cubemap -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sample-Reflected-Cubemap-Node.html
Sample Biplanar -> Shader Sub Graph
Scene Depth Difference -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Scene-Depth-Difference-Node.html
Shape Hex Grid -> waiting need Hash21 function first Shader Sub Graph
Billboard Spherical -> Action for David with Shader function Shader Sub Graph
Billboard Cylindrical ->Action for David with Shader function Shader Sub Graph
//////////////////// - (ASE v2.0) With Eye Templates - ////////////////////
Circle Pupil Animation -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Circle-Pupil-Animation-Node.html
Cornea Refraction -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Cornea-Refraction-Node.html
Eye Surface Type Debug -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Eye-Surface-Type-Debug-Node.html
Iris Limbal Ring -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Limbal-Ring-Node.html
Iris Offset -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Offset-Node.html
Iris Out of Bound Color Clamp -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Out-Of-Bound-Color-Clamp-Node.html
Iris UV Location -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-UV-Location-Node.html
Sclera Iris Blend -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-Iris-Blend-Node.html
Sclera Limbal Ring -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-Limbal-Ring-Node.html
Sclera UV Location -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-UV-Location-Node.html
ThreadMapDetail -> Action for David with Shader function https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/ThreadMapDetail-Node.html
//////////////////// - (ASE v2.0) With Surface Gradient - ////////////////////
Surfgrad From Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-texture.html
Surfgrad Mixer ->Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-mixer.html
Surfgrad Resolve -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-resolve.html
Deriv From Height Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-height-texture.html
Deriv From Height Texture Grad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-height-texture-grad.html
Deriv From Normal -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal.html
Deriv From Normal Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal-texture.html
Deriv From Normal Texture Grad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal-texture-grad.html
Surfgrad From Volume Gradient -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-volume-gradient.html
Triplanar Weights -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-weights.html
Generate Basis TB -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/generate-basis-tb.html
Surfgrad From Normal -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-normal.html
Surfgrad From Deriv -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-deriv.html
Surfgrad Scale Dependent From Deriv -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-scale-dependent-from-deriv.html
Color Hex From Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/color-hex-from-texture.html
Color Hex From Texture LOD -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/color-hex-from-texture-lod.html
Surfgrad Hex From Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-hex-from-texture.html
Planar Color -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-color.html
Planar Color LOD -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-color-lod.html
Planar Surfgrad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-surfgrad.html
Triplanar Color -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-color.html
Triplanar Color LOD -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-color-lod.html
Triplanar Surfgrad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-surfgrad.html
//////////////////// - (ASE v2.0) With HDRP Water Template- ////////////////////
Compute Water Vertex Position -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Compute-Vertex-Position-Water-Node.html
Evaluate Water Simulation Displacement -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Displacement-Water-Node.html
Evaluate Foam Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Foam-Data-Water-Node.html
Evaluate Refraction Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Refraction-Data-Water-Node.html
Evaluate Scattering Color -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Scattering-Color-Water-Node.html
Evaluate Simulation Additional Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Additional-Data-Water-Node.html
Evaluate Simulation Caustics -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Caustics-Water-Node.html
Evaluate Tip Thickness -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Tip-Thickness-Water-Node.html
Pack Water Vertex Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Pack-Vertex-Data-Water-Node.html
Unpack Water Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Unpack-Data-Water-Node.html
The text was updated successfully, but these errors were encountered:
Moved to Backlog. We can't have a giant task like this on any milestone.
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Removed Items from List Fade Transition -> Completed ASE v1.9.7.0 Rounded Polygon -> Completed ASE v1.9.7.0 View Vector -> Completed ASE v1.9.7.0
No branches or pull requests
Review and add new nodes and functions for balance of SG to ASE remap page:
//////////////////// - Completed waiting review - ////////////////////
Decal Edge Mask -> Completed waiting review
Shader Sub Graph
Decal Edge Mask -> Completed waiting review
Shader Sub Graph
Hair Going Grey -> Completed waiting review
Shader Sub Graph
Hair Coloration Along Length -> Completed waiting review
Shader Sub Graph
Altitude Mask -> Completed waiting review
Shader Sub Graph
Angle Mask -> Completed waiting review
Shader Sub Graph
Camera Distance Mask -> Completed waiting review
Shader Sub Graph
Height Mask -> Completed waiting review
Shader Sub Graph
Sample Triplanar PreCompute -> Completed waiting review
Shader Sub Graph
Sample Triplanar -> Completed waiting review
Shader Sub Graph
Sample Triplanar Normal Transform -> Completed waiting review
Shader Sub Graph
Sample Triplanar Direction Mask -> Completed waiting review
Shader Sub Graph
UV Sphere Map -> Completed waiting review
Shader Sub Graph
Vertex Bend Deformer -> Completed waiting review
Shader Sub Graph
Water Gerstner Wave -> Completed waiting review
Shader Sub Graph
Distance Cutoff -> Completed waiting review
Shader Sub Graph
//////////////////// - High Priority - ////////////////////
Get Main Light Direction -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Main-Light-Direction-Node.html
Hash11 -> High Priority
Shader Sub Graph
Hash21 -> High Priority
Shader Sub Graph
Hash23 -> High Priority
Shader Sub Graph
Hash31 -> High Priority
Shader Sub Graph
Hash33 -> High Priority
Shader Sub Graph
Hash Random from Position -> High Priority
Shader Sub Graph
Channel Mixer -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Channel-Mixer-Node.html
Invert Colors -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Invert-Colors-Node.html
White Balance -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/White-Balance-Node.html
Eye Index -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Eye-Index-Node.html
HD Scene Color -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Scene-Color-Node.html
Custom Color HDRP -> High Priority
Improve name (HD Custom Color)
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Custom-Color-Node.html
HD Scene Depth -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Scene-Depth-Node.html
Custom Depth HDRP -> High Priority
Improve name (HD Custom Depth)
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Custom-Depth-Node.html
HD Sample Buffer -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Sample-Buffer-Node.html
URP Sample Buffer -> High Priority
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/SGNode-Universal-Sample-Buffer.html
2D Light Texture -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/2D-Light-Texture-Node.html
//////////////////// - Priority - ////////////////////
Compute Deformation -> Hybrid DOTs
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Compute-Deformation-Node.html
Linear Blend Skinning -> Hybrid DOTs
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Linear-Blend-Skinning-Node.html
URP Sample Buffer -> High Priority
see URPSampleBufferNode.cs
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/SGNode-Universal-Sample-Buffer.html
DDXY ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/DDXY-Node.html
Degrees To Radians ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Degrees-To-Radians-Node.html
Radians To Degrees ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Radians-To-Degrees-Node.html
Matrix 2x2 ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Matrix-2x2-Node.html
Gradient Noise ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Gradient-Noise-Node.html
**Calculate Level Of Detail Texture 2D ** ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Calculate-Level-Of-Detail-Texture-2D-Node.html
Sample Virtual Texture ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sample-Virtual-Texture-Node.html
https://docs.unity3d.com/6000.0/Documentation/Manual/svt-streaming-virtual-texturing.html
Cubemap Asset ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Cubemap-Asset-Node.html
Gather Texture 2D ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Gather-Texture-2D-Node.html
Sample Reflected Cubemap ->
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sample-Reflected-Cubemap-Node.html
Sample Biplanar ->
Shader Sub Graph
Scene Depth Difference -> High Priority
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Scene-Depth-Difference-Node.html
Shape Hex Grid -> waiting need Hash21 function first
Shader Sub Graph
Billboard Spherical -> Action for David with Shader function
Shader Sub Graph
Billboard Cylindrical ->Action for David with Shader function
Shader Sub Graph
//////////////////// - (ASE v2.0) With Eye Templates - ////////////////////
Circle Pupil Animation -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Circle-Pupil-Animation-Node.html
Cornea Refraction -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Cornea-Refraction-Node.html
Eye Surface Type Debug -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Eye-Surface-Type-Debug-Node.html
Iris Limbal Ring -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Limbal-Ring-Node.html
Iris Offset -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Offset-Node.html
Iris Out of Bound Color Clamp -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Out-Of-Bound-Color-Clamp-Node.html
Iris UV Location -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-UV-Location-Node.html
Sclera Iris Blend -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-Iris-Blend-Node.html
Sclera Limbal Ring -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-Limbal-Ring-Node.html
Sclera UV Location -> With Eye Templates
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-UV-Location-Node.html
ThreadMapDetail -> Action for David with Shader function
https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/ThreadMapDetail-Node.html
//////////////////// - (ASE v2.0) With Surface Gradient - ////////////////////
Surfgrad From Texture -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-texture.html
Surfgrad Mixer ->Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-mixer.html
Surfgrad Resolve -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-resolve.html
Deriv From Height Texture -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-height-texture.html
Deriv From Height Texture Grad -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-height-texture-grad.html
Deriv From Normal -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal.html
Deriv From Normal Texture -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal-texture.html
Deriv From Normal Texture Grad -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal-texture-grad.html
Surfgrad From Volume Gradient -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-volume-gradient.html
Triplanar Weights -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-weights.html
Generate Basis TB -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/generate-basis-tb.html
Surfgrad From Normal -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-normal.html
Surfgrad From Deriv -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-deriv.html
Surfgrad Scale Dependent From Deriv -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-scale-dependent-from-deriv.html
Color Hex From Texture -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/color-hex-from-texture.html
Color Hex From Texture LOD -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/color-hex-from-texture-lod.html
Surfgrad Hex From Texture -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-hex-from-texture.html
Planar Color -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-color.html
Planar Color LOD -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-color-lod.html
Planar Surfgrad -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-surfgrad.html
Triplanar Color -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-color.html
Triplanar Color LOD -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-color-lod.html
Triplanar Surfgrad -> Surface Gradient
https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-surfgrad.html
//////////////////// - (ASE v2.0) With HDRP Water Template- ////////////////////
Compute Water Vertex Position -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Compute-Vertex-Position-Water-Node.html
Evaluate Water Simulation Displacement -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Displacement-Water-Node.html
Evaluate Foam Data -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Foam-Data-Water-Node.html
Evaluate Refraction Data -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Refraction-Data-Water-Node.html
Evaluate Scattering Color -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Scattering-Color-Water-Node.html
Evaluate Simulation Additional Data -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Additional-Data-Water-Node.html
Evaluate Simulation Caustics -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Caustics-Water-Node.html
Evaluate Tip Thickness -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Tip-Thickness-Water-Node.html
Pack Water Vertex Data -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Pack-Vertex-Data-Water-Node.html
Unpack Water Data -> With HDRP Water Template
https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Unpack-Data-Water-Node.html
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