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Added Gaulish Swordsman unit type definition
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,25 @@ | ||
upgrade_to_gaulish_veteran_swordsman = { | ||
pos = 1 | ||
level = choose_individual_upgrade_level | ||
action = experience_upgrade_to | ||
value = unit_gaulish_veteran_swordsman | ||
key = s | ||
hint = "Upgrade to Veteran ~!Swordsman" | ||
popup = popup_unit | ||
unit_types = { | ||
unit_gaulish_swordsman | ||
} | ||
} | ||
|
||
upgrade_to_gaulish_chieftain = { | ||
pos = 1 | ||
level = choose_individual_upgrade_level | ||
action = experience_upgrade_to | ||
value = unit_gaulish_chieftain | ||
key = c | ||
hint = "Upgrade to ~!Chieftain" | ||
popup = popup_unit | ||
unit_types = { | ||
unit_gaulish_veteran_swordsman | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
sequani_warriors = { | ||
unit_class = infantry | ||
unit_type = unit_gaulish_swordsman | ||
quantity = 4 | ||
|
||
history = { | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,42 @@ | ||
unit_gaulish_chieftain = { | ||
name = "Chieftain" | ||
parent = unit_template_heroic_infantry | ||
civilization = gaulish | ||
description = "Gaulish swordsmen are known to be fierce opponents in battle, and their chieftains most of all." | ||
image_file = "units/gaulish/swordsman.png" | ||
frame_size = { 72 72 } | ||
animation_set = animations_melee_unit | ||
icon = suebi_chieftain | ||
corpse_type = unit_human_dead_body | ||
day_sight_range_bonus = 1 | ||
night_sight_range_bonus = -1 | ||
weapon_classes = { | ||
sword | ||
thrusting_sword | ||
} | ||
hack_damage = true | ||
ai_drops = { | ||
unit_short_sword | ||
unit_broad_sword | ||
unit_spatha | ||
unit_wooden_shield | ||
unit_bronze_shield | ||
unit_iron_shield | ||
unit_kite_shield | ||
unit_boots | ||
unit_carrots | ||
unit_cheese | ||
unit_meat | ||
unit_potion_of_healing | ||
} | ||
default_equipment = { | ||
weapon = unit_short_sword | ||
shield = unit_wooden_shield | ||
boots = unit_boots | ||
} | ||
sounds = { | ||
dead = basic_human_voices_dead | ||
hit = sword_attack | ||
miss = attack_miss | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
unit_gaulish_swordsman = { | ||
name = "Swordsman" | ||
parent = unit_template_infantry | ||
civilization = gaulish | ||
description = "Gaulish swordsmen are known to be fierce opponents in battle." | ||
image_file = "units/gaulish/swordsman.png" | ||
frame_size = { 72 72 } | ||
animation_set = animations_melee_unit | ||
icon = suebi_swordsman | ||
corpse_type = unit_human_dead_body | ||
day_sight_range_bonus = 1 | ||
night_sight_range_bonus = -1 | ||
button_key = s | ||
weapon_classes = { | ||
sword | ||
thrusting_sword | ||
} | ||
hack_damage = true | ||
ai_drops = { | ||
unit_short_sword | ||
unit_broad_sword | ||
unit_spatha | ||
unit_wooden_shield | ||
unit_bronze_shield | ||
unit_iron_shield | ||
unit_kite_shield | ||
unit_boots | ||
unit_carrots | ||
unit_cheese | ||
unit_meat | ||
unit_potion_of_healing | ||
} | ||
default_equipment = { | ||
weapon = unit_short_sword | ||
shield = unit_wooden_shield | ||
boots = unit_boots | ||
} | ||
sounds = { | ||
dead = basic_human_voices_dead | ||
hit = sword_attack | ||
miss = attack_miss | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,42 @@ | ||
unit_gaulish_veteran_swordsman = { | ||
name = "Veteran Swordsman" | ||
parent = unit_template_veteran_infantry | ||
civilization = gaulish | ||
description = "Gaulish swordsmen are known to be fierce opponents in battle. These battle-hardened veterans are a force to be reckoned with." | ||
image_file = "units/gaulish/swordsman.png" | ||
frame_size = { 72 72 } | ||
animation_set = animations_melee_unit | ||
icon = suebi_veteran_swordsman | ||
corpse_type = unit_human_dead_body | ||
day_sight_range_bonus = 1 | ||
night_sight_range_bonus = -1 | ||
weapon_classes = { | ||
sword | ||
thrusting_sword | ||
} | ||
hack_damage = true | ||
ai_drops = { | ||
unit_short_sword | ||
unit_broad_sword | ||
unit_spatha | ||
unit_wooden_shield | ||
unit_bronze_shield | ||
unit_iron_shield | ||
unit_kite_shield | ||
unit_boots | ||
unit_carrots | ||
unit_cheese | ||
unit_meat | ||
unit_potion_of_healing | ||
} | ||
default_equipment = { | ||
weapon = unit_short_sword | ||
shield = unit_wooden_shield | ||
boots = unit_boots | ||
} | ||
sounds = { | ||
dead = basic_human_voices_dead | ||
hit = sword_attack | ||
miss = attack_miss | ||
} | ||
} |
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