This repository was archived by the owner on Nov 3, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 16
Biome extension
Joshua edited this page Apr 29, 2022
·
3 revisions
Vanilla Expanded Framework has this following mod extension to manipulate biomes. Currently it contains a terrain swap feature which used if you want to replace some terrains, like gravel or sand, during the generation, an option to change the color of the fog of war, a few options to change how rock types are generated, and an option to skip certan gen steps like ancient debris. Example of usage:
<modExtensions>
<li Class="VFECore.BiomeExtension">
<terrainsToSwap>
<li>
<from>Gravel</from>
<to>RG_AnimaSoilCracked</to>
</li>
</terrainsToSwap>
<skipGenSteps>
<li>ScatterRoadDebris</li>
<li>ScatterCaveDebris</li>
<li>AncientUtilityBuilding</li>
<li>MechanoidRemains</li>
<li>AncientTurret</li>
<li>AncientMechs</li>
<li>AncientLandingPad</li>
<li>AncientFences</li>
<li>AncientPipelineSection</li>
<li>AncientJunkClusters</li>
<li>AnimaTrees</li>
</skipGenSteps>
<fogColor>(0, 1, 0)</fogColor> <!-- The color of the fog of war in this biome -->
<uniqueRockTypes><li>Granite</li></uniqueRockTypes> <!-- These types of rock will be removed from every other biome -->
<forceRockTypes><li>Marble</li></forceRockTypes> <!-- These types of rock will always spawn in this biome -->
<disallowRockTypes><li>Slate</li></disallowRockTypes> <!-- These types of rock will never spawn in this biome -->
<onlyAllowForcedRockTypes>true</onlyAllowForcedRockTypes> <!-- If true (the default), only the forced will ever spawn in this biome -->
<forceUniqueRockTypes>true</forceUniqueRockTypes> <!-- If true (the default), then the unique rocks will also be forced -->
</li>
</modExtensions>
- QuestNode_GetFaction
- Expandable projectiles
- Faction Def Extension
- Toggable patches
- Recipes Inheritance
- Adding new backstories
- Spawning things on new generated maps
- CompApparelHediffs
- CompShieldBubble
- CompHediffGiver
- CompLeavesSpawner & CompAutumnLeavesSpawner
- CompProperties_HomingProjectile
- ThoughtExtensions
- ExcludeFromQuestsExtension
- WeatherLetterExtensions
- WeatherOverlayExtension
- WeatherEffectsExtension
- ThingDefExtension
- Stuff commonality extension
- Biome extension
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions
- Animal Behaviours Basics
-
Animal Behaviours Comp Classes
- Acid Attacks and Acid Immunity
- Animal Resources
- Animal Resources On Caravan
- Apply Hediff When Bound
- Asexual Reproduction
- Auto Nutrition
- Blink
- Build Periodically
- Cause Incident
- Change Def if Not Unique
- Change Weather
- Corpse Decayer
- Destroy This Item
- Die After Period
- Die And Change Into Another Def
- Dig Periodically
- Dig When Hungry
- Disease Event Immunity
- Disease Immunity
- Diseases After Period
- Doesn't flee
- Draftability
- Drop on Death
- Eat Weird Food
- Electrified
- Enrage Other Pawns
- Exploding Hatcher
- Extreme Xenophobia
- Fertilizer
- Filth Producer
- Fixed Gender
- Floating
- Gas Producer
- Give Thoughts On Caravan
- Graphic by Style
- Graphic by Terrain
- Hediff Effecter
- Hediff When Fleeing
- Highly Flammable
- Infecter
- Initial Ability
- Initial Hediff
- Initial Mental State
- Last Stand
- Light Sustenance
- Metamorphosis
- Mind Effecter
- Nearby Effecter
- No Taming Decay
- Passive Regenerator
- Pawn Overlay
- Produces no filth
- Refueling
- Regeneration
- State After Health Loss
- Summon On Spawn
- Swallow Whole
- Thought Effecter
- Untameable
- Animal Behaviours Hediff Comp Classes
- Animal Behaviours Damage Workers
- Animal Behaviours Def Extensions
- Animal Behaviours Extra Defs
- Animal Behaviours Misc