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1.2.5

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@Angel-125 Angel-125 released this 23 Sep 18:18
· 4 commits to main since this release

Changes

  • The Sandcaster's printers will now only be available when the printer arm has been deployed.
  • Upon completion of printing, if a vessel is printed on the ground, then the printers will draw a movable box depicting where the vessel will spawn.
    Simply use the movement arrows to place the box in the desired position before pressing the Finalize Printing button.
  • The MATERIALS_LIST and TECH_NODE_MATERIALS config nodes now allow you to add REQUIRED_COMPONENT config nodes that specify what parts are required to complete parts in the part category and/or tech node, respectively.
  • You can now specify a MATERIALS_LIST for a Community Category.
    NOTE: For a part to make use of a Community Category materials list, the part's "category" field must be set to "none" and you must properly define a Community Category in the part's "tag" field.
    NOTE: The FIRST Community Category found in the part's config will be used as the part's category for the purposes of determining its MATERIALS_LIST.

Bug Fixes

  • Fixed issue where Shipbreaker would get stuck if it had no storage capacity for a resource that it was trying to drain from the part being recycled.
  • Fixed issue where Shipbreaker would get stuck if the recycled part's dry mass or variant mass is negative.
  • Fixed issue where Shipbreaker wasn't emptying the inventory of stored parts from the ship being recycled.
  • Fixed issue where Shipbreaker would store recycled parts in the vessel that it was recycling.
  • Fixed issue where Shipbreaker's UI wasn't reflecting the parts that had been recycled.
  • Fixed issue with duplicated parts being added to the Shipbreaker's recycling queue.