1.2.5
Pre-release
Pre-release
Changes
- The Sandcaster's printers will now only be available when the printer arm has been deployed.
- Upon completion of printing, if a vessel is printed on the ground, then the printers will draw a movable box depicting where the vessel will spawn.
Simply use the movement arrows to place the box in the desired position before pressing the Finalize Printing button. - The MATERIALS_LIST and TECH_NODE_MATERIALS config nodes now allow you to add REQUIRED_COMPONENT config nodes that specify what parts are required to complete parts in the part category and/or tech node, respectively.
- You can now specify a MATERIALS_LIST for a Community Category.
NOTE: For a part to make use of a Community Category materials list, the part's "category" field must be set to "none" and you must properly define a Community Category in the part's "tag" field.
NOTE: The FIRST Community Category found in the part's config will be used as the part's category for the purposes of determining its MATERIALS_LIST.
Bug Fixes
- Fixed issue where Shipbreaker would get stuck if it had no storage capacity for a resource that it was trying to drain from the part being recycled.
- Fixed issue where Shipbreaker would get stuck if the recycled part's dry mass or variant mass is negative.
- Fixed issue where Shipbreaker wasn't emptying the inventory of stored parts from the ship being recycled.
- Fixed issue where Shipbreaker would store recycled parts in the vessel that it was recycling.
- Fixed issue where Shipbreaker's UI wasn't reflecting the parts that had been recycled.
- Fixed issue with duplicated parts being added to the Shipbreaker's recycling queue.