-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Leaked instances on exit #1
Comments
Update: for some unknow reason, i managed to solve this. I really don't know how I did it |
Another Update: Translations inspector added this bug again. Maybe the plugin inspector can't be free at exit since someone is still holding it's reference? Annotation: maybe i should use |
Apparently fixed. Don't instance or reference resources without |
v0.1.4 added this issue again, with a misterious PanelContainer that appears randomly |
Apparently, drag & drop function causes this |
v0.2.0 update: The issue is gone. I'm not closing this just in case. |
v0.3 update: Still no leaked instances Pro tip: Be sure to free any unused instance. |
More information: godotengine/godot#21461 |
v1.0 update: No leaked instances. |
This reverts commit bb676b9 because it removed changelog
For some reason, the plugin doesn't clean itself and its resources even if I
free
it atexit
.This may be due godotengine/godot#45512 (wich will be fixed on 4.0) but I'm not sure. For now it's not generating a major problem, but I should keep track of this.
The text was updated successfully, but these errors were encountered: