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There are some small changes on the
rollInitiative
function:rollInitiative
on a new round was because theupdateTurn
parameter. It defaults totrue
, which means the turn must be updated such that the active player isn't changed byrollInitiative
. Defaulting tofalse
does the trick.await
ing forsuper.rollInitiative
for allids
solves this issue.ids
, we were iterating through its letters which is not the intention.