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🐛 The Remove functions dont kill the cameras #441

@JEBDO

Description

@JEBDO

🛑 Before you Start

  • I have searched existing bug reports for my problem.
  • I have read the F-A-Q.
  • I am using the latest version of Animated Java
  • I will only report a single bug in this report. If I have found multiple bugs, I will create a separate report for each one.

🗣️ Describe the bug

UUID of cameras are located in "data.uuids" of the root entity, but the remove function search it in "data.locator".
So it never kills the camera, i had to change it myself and then it worked fine.
But if I export my animation, i'll have to rewrite it again.

⚠️ Error Message

🔄️ How to Reproduce

  1. Create an animation with a camera
  2. Export it to your datapack
  3. Play the animation on Minecraft

✅ Expected Behavior

The camera will stay alive.

💡 Solutions & Alternatives

Modify the "as_data" and "kill_camera" files to correspond with the data of the root entity.
Then play it again to see that it works now.

🟩 Minecraft Version

1.20.6

🟦 Blockbench Version

4.12.6

💻 Operating System

Windows

📃 Installed Blockbench Plugins

  • Minecraft Title Generator (v1.9.2)
  • Animation Sliders (v0.4.0)
  • Outline Creator (v1.1.0)
  • Cameras (v1.2.2)
  • Export to Blender (v2.0.0)
  • Optimize (v1.2.8)
  • Free Rotation (v1.1.0)

⛰️ Minecraft Environment

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