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p-yukusai authored Jan 1, 2023
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2 changes: 1 addition & 1 deletion .github/workflows/laigter-mac.yaml
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name: MacOS
on: push
on: workflow_dispatch

jobs:
buildMac:
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name: Windows
on: push
on: workflow_dispatch

jobs:
buildWin:
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# Build Directory
build*/
/src/AnimeEffects-Windows/
50 changes: 26 additions & 24 deletions README.md
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# AnimeEffects
A 2D animation tool which doesn't require a carefully thought-out plan.
It provides various animation functions based on deformation of polygon mesh.<br><br>
Official Website:<br>
http://animeeffects.org/en/

A 2D animation tool which doesn't require a carefully thought-out plan, it simplifies animation by providing various functions based on the deformation of polygon meshes.<br>
Originally developed by hidefuku, it is now being developed and maintained by its community.

Unofficial AnimeEffects boards (but run by developers still has interest in AE.)
* Official Website:<br>
* *Under construction* <br>

Discord: <a href='https://discord.gg/sKp8Srm'>AnimeEffects Community Server</a> (courtesy of @Jose-Moreno)<br>
IRC: <a href='https://webchat.freenode.net/?channels=#animeeffects-dev'>#animeeffects-dev on freenode</a> (courtesy of @Larpon)
* Official socials:<br>
* Discord: <a href='https://discord.gg/sKp8Srm'>AnimeEffects Community Server</a> (courtesy of @Jose-Moreno)<br>
* Twitter: <a href='https://twitter.com/anime_effects'>AnimeEffects</a> (maintained by @p_yukusai)<br>

Note: For the present, there may be incompatible changes without notice in advance.
Note: For the present there may be incompatible changes made, these will be made known in the release affected should they ocurr.<br>
***If you have any issues or wish to suggest new features, feel reach out to us on our socials!***

## Development Environment
## Downloads
* The latest AnimeEffects release is available [here](https://github.com/AnimeEffectsDevs/AnimeEffects/releases), to use it just extract its contents to a folder of your choosing, and then simply run the executable.<br>

## Requirements
* Windows/Linux/Mac
* OpenGl 3.3 or higher
* On linux, you can check whether your graphics card supports OpenGL4.0 CoreProfile or not, run `glxinfo | grep "OpenGL core profile version"` on your terminal.
* [FFmpeg](https://ffmpeg.org/download.html) (Necessary for video exporting, you can place it on your path or copy it to the "/tools" folder.)

## Development requirements
* Qt5.14 or later
* MSVC2015/MinGW/GCC/Clang (32-bit or 64-bit)

## Runtime Requirements
* OpenGL4.0 CoreProfile or later
* On linux, you can check whether your graphics card supports OpenGL4.0 CoreProfile or not, run `glxinfo | grep "OpenGL core profile version"` on your terminal
* FFmpeg (Please install ffmpeg on your own for video exporting, you can also place a ffmpeg executable in /tools.)

## Linux

### Installing Dependencies
#### Debian / Ubuntu

* first update and install dependencies:

```
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install git gcc libglib2.0-0 qt5-default make
```

#### Arch / Manjaro
* first update and install dependencies:

```
sudo pacman -Syu
sudo pacman -S git gcc glib2 qt5 make
```

### Clone / Building

* clone AnimeEffects git repo and go to the "src" folder:

```
git clone https://github.com/herace/AnimeEffects
cd AnimeEffects/src
qmake AnimeEffects.pro
make
```

* When building is done, run AnimeEffects:
```
./AnimeEffects
```


## Windows
* it's recommended that you use QtCreator for compilation:
* It is recommended that you use QtCreator for compilation:
```
Make sure you have the bin folder of your compiler of choice added to your path (MSVC recommended)
If you're not using QtCreator, it is adviced that you add the bin folder of your compiler of choice and of its tooling to your path, and then check out the powershell scripts available for building and deploying (MinGW is recommended)
Clone the project and open "AnimeEffects.pro" using QtCreator
Compile the project on the release profile
Open your console of preference
Run "windeployqt.exe --release % Path to the compiled AnimeEffects folder %"
Run "windeployqt.exe --release %path_to_the_executable%"
```

* When deployment is done, you may just run AnimeEffects.exe


If you have any issues feel free to ask questions on our <a href='https://discord.gg/sKp8Srm'>Discord</a>!
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