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Merge pull request #31 from p-yukusai/master
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Beta branch merge.
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p-yukusai authored Jun 27, 2023
2 parents 2b93ea8 + 36ccb26 commit 6080497
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27 changes: 15 additions & 12 deletions README.md
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Expand Up @@ -21,21 +21,24 @@ Note: For the present there may be incompatible changes made, these will be made
## Requirements
* Windows/Linux/Mac
* See compatible versions bellow.
* OpenGl 3.3 or higher
* On linux, you can check whether your graphics card supports OpenGL3.3 CoreProfile or not, run `glxinfo | grep "OpenGL core profile version"` on your terminal.
* Processor: Intel Celeron/AMD Athlon or similar
* RAM: 4GB
* Hard disk: 500MB free (AnimeEffects itself only needs around 100mb, this is to have space for instalation, projects and to ensure stability)
* Graphics card: Intel UHD Graphics/AMD Vega Graphics or any card that supports OpenGL 4.0
* Display: 1360x720 (The GUI has been made for displays with this resolution or higher)
* [FFmpeg](https://ffmpeg.org/download.html) (Necessary for video exporting, you can place it on your path or copy it to the "/tools" folder.)

## OS Targets
#### This is what we are compiling and testing the software on, it may work on older versions but this is discouraged.
* Windows 10 or newer.
* Ubuntu LTS or newer.
* The provided AppImage will *not* work on older versions due to glibc.
* macOS Big Sur or newer.
* MacOS Big Sur or newer.
* None of our contributors actually has a Mac to test AnimeEffects on, but we do keep track of compilation errors and artifacts.

## Development requirements
* Qt 5.14 or later.
* MSVC2015/MinGW/GCC/Clang (32-bit or 64-bit)
* MSVC2019/MinGW/Make (32-bit or 64-bit)

## Linux
### Installing Dependencies
Expand All @@ -61,7 +64,7 @@ sudo pacman -S git gcc glib2 qt5 make
* Clone AnimeEffects git repo and go to the "src" folder:

```
git clone https://github.com/herace/AnimeEffects
git clone https://github.com/AnimeEffectsDevs/AnimeEffects
cd AnimeEffects/src
qmake AnimeEffects.pro
make
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```

## Windows
* It is recommended that you use QtCreator for compilation:
```
If you're not using QtCreator, it is adviced that you add the bin folder of your compiler of choice and of its tooling to your path, and then check out the powershell scripts available for building and deploying (MinGW is recommended)
Clone the project and open "AnimeEffects.pro" using QtCreator
Compile the project on the release profile
Open your console of preference
Run "windeployqt.exe --release "path_to_the_executable""
* If you're not using QtCreator, it is adviced that you add the bin folder of your compiler of choice and of its tooling to your path, and then check out the powershell scripts available for building and deploying (MSVC 2019 is recommended)
```markdown
- Clone the project and open "AnimeEffects.pro" using QtCreator
- Compile the project on the release profile
- Open your console of preference
- Run "windeployqt.exe --dir "AnimeEffectsWin" "path_to_the_executable"
- Copy the "Data" folder and the AnimeEffects executable to AnimeEffectsWin
```

* When deployment is done, you may just run AnimeEffects.exe
5 changes: 5 additions & 0 deletions data/locale/preference_zh.txt
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font_family_win = Segoe UI
font_family_mac = San Francisco
font_size = 10pt
font_size_win = 8pt
font_size_mac = 12pt
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