Simpact (Simulated Impact) is a plugin that generates impact foley sounds with minimal, intuitive tonal controls based on and trained with RAVE. MIDI note ON triggers decoded audio playback, allowing users to place notes corresponding to visual cues on a DAW piano roll. Imported audio files are mapped into the latent space, where their perceptual quality can then be manipulated. The general goal of this plugin design is to assist users in creating a variety of realistic sounding impact sounds without the need for large sample libraries or synthesis expertise.
- stuttering playback after new file is imported
- importing non-audio files results in program crashing
- missing previously loaded sample after session reopen
- CMake
- add to path
- libtorch
- download from pytorch.org
- Stable(2.0.0)-Windows-LibTorch-C++/Java/CPU (Debug version)
- extract libtorch to a known directory
- JUCE
- added as a submodule after cloning
- Clone this repository
cd /your/local/install/folder
git clone https://github.com/Ann-yang00/simpact_vst.git
- Install the dependencies mentioned above
- Add JUCE as a submodule to the root directory of this repo using
git submodule init
git submodule update
- In the cloned directory:
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH="your/absolute/path/to/libtorch" ..
cmake --build . --config Debug
- The artefacts can be found in simpact_vst\build\AudioPluginExample_artefacts\Debug
- Copy the DLL files in
\AudioPluginExample_artefacts\Debug
to your executable directory (e.g. C:\Program Files\REAPER (x64)) - Add the vst3 path to the DAW plugin search path or copy the vst3 into current search paths
- MIDI note assignment (play the assigned clips on different notes)
Please feel free to reach out to me for any feedback, comments, or install issues! I'll be actively working on this as part of my dissertation project.