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Extra features for the amethyst engine to help you create games.
Amethyst has the aim to be workflow-independant. While it is a good idea, it makes prototyping slow because you need to specify many options by yourself.
This library is based on the workflow I use to accelerate prototyping and the game developement process.
Feel free to commit new features you think wouldn't fit in amethyst but would fit well as a complementary feature! :)
- User Authentification
- AssetLoader with modding support
- Automatic resource saving and loading
- NoClip system to explore your scene
- Relative timer to keep track of time from a specified instant
- Time control system.
- Automatic Ui timer.
- Various types of player controllers.
- (WIP) Terminal based debugging and command handling