TIC-80 TINY COMPUTER - https://tic80.com
TIC-80 is a FREE and OPEN SOURCE fantasy computer for making, playing and sharing tiny games.
With TIC-80 you get built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.
Games are packaged into a cartridge file, which can be easily distributed. TIC-80 works on all popular platforms. This means your cartridge can be played in any device.
To make a retro styled game, the whole process of creation and execution takes place under some technical limitations: 240x136 pixel display, 16 color palette, 256 8x8 color sprites, 4 channel sound, etc.
- Multiple programming languages: Lua, Moonscript, Javascript, Wren, Fennel, and Squirrel.
- Games can have mouse and keyboard as input
- Games can have up to 4 controllers as input (with up to 8 buttons, each)
- Built-in editors: for code, sprites, world maps, sound effects and music
- An aditional memory bank: load different assets from your cartridge while your game is executing
You can download compiled versions for the major operating systems directly from our releases page.
To help support TIC-80 development, we have a PRO Version. This version has a few additional features and binaries can only be downloaded on our Itch.io page.
For users who can't spend the money, we made it easy to build the pro version from the source code.
- Save/load cartridges in text format, and create your game in any editor you want, also useful for version control systems.
- Even more memory banks: instead of having only 1 memory bank you have 8.
- Export your game without editors, and then publish it to app stores (WIP).
You can play and share games, tools and music at https://tic80.com/play.
The community also hangs out and discusses on Telegram or Discord.
You are can contribute by issuing a bug or requesting a new feature on our issues page. Keep in mind when engaging on a discussion to follow our Code of Conduct.
You can also contribute by reviewing or improving our wiki. The wiki holds TIC-80 documentation, code snippets and game development tutorials.
- install
Visual Studio 2017
- install
git
- run following commands in
cmd
git clone --recursive https://github.com/nesbox/TIC-80 && cd TIC-80/build
cmake -G "Visual Studio 15 2017 Win64" ..
- open
TIC-80.sln
and build - enjoy :)
- install
mingw-w64
(http://mingw-w64.org) and add.../mingw/bin
path to the System Variables Path - install
git
- install
cmake
(https://cmake.org) - run following commands in
terminal
git clone --recursive https://github.com/nesbox/TIC-80 && cd TIC-80/build
cmake -G "MinGW Makefiles" ..
mingw32-make -j4
run the following commands in the Terminal
sudo apt-get install git cmake libgtk-3-dev libgles1-mesa-dev libglu-dev -y
git clone --recursive https://github.com/nesbox/TIC-80 && cd TIC-80/build
cmake ..
make -j4
to install the latest CMake:
wget "https://cmake.org/files/v3.12/cmake-3.12.0-Linux-x86_64.sh"
sudo sh cmake-3.12.0-Linux-x86_64.sh --skip-license --prefix=/usr
run the following commands in the Terminal
sudo apt-get install g++ git cmake libgtk-3-dev libglvnd-dev libglu1-mesa-dev freeglut3-dev libasound2-dev -y
git clone --recursive https://github.com/nesbox/TIC-80 && cd TIC-80/build
cmake ..
make -j4
install Command Line Tools for Xcode
and brew
package manager
run the following commands in the Terminal
brew install git cmake
git clone --recursive https://github.com/nesbox/TIC-80 && cd TIC-80/build
cmake ..
make -j4
You can find iOS/tvOS version here
- 0.60.3: https://github.com/brunophilipe/TIC-80
- 0.45.0: https://github.com/CliffsDover/TIC-80
- Filippo Rivato - Twitter @HomineLudens
- Fred Bednarski - Twitter @FredBednarski
- Al Rado - Twitter @alrado2
- Trevor Martin - Twitter @trelemar
- MonstersGoBoom - Twitter @MonstersGoBoom
- Matheus Lessa - Twitter @matheuslrod
- CliffsDover - Twitter @DancingBottle
- Frantisek Jahoda - GitHub @jahodfra
- Guilherme Medeiros - GitHub @frenetic
- Andrei Rudenko - GitHub @RudenkoArts
- Phil Hagelberg - @technomancy
- Rob Loach - Twitter @RobLoach GitHub @RobLoach
- Wade Brainerd - GitHub @wadetb
- Paul Robinson - GitHub @paul59
- Stefan Devai - GitHub @stefandevai Blog stefandevai.me
- Damien de Lemeny - GitHub @ddelemeny
- Adrian Siekierka - GitHub @asiekierka Website
- Jay Em (Sweetie16 palette) - Twitter @GrafxKid