Tools for making SwiftUI navigation simpler, more ergonomic and more precise.
SwiftUI comes with many forms of navigation (tabs, alerts, dialogs, modal sheets, popovers, navigation links, and more), and each comes with a few ways to construct them. These ways roughly fall in two categories:
-
"Fire-and-forget": These are initializers and methods that do not take binding arguments, which means SwiftUI fully manages navigation state internally. This makes it is easy to get something on the screen quickly, but you also have no programmatic control over the navigation. Examples of this are the initializers on
TabView
andNavigationLink
that do not take a binding. -
"State-driven": Most other initializers and methods do take a binding, which means you can mutate state in your domain to tell SwiftUI when it should activate or deactivate navigation. Using these APIs is more complicated than the "fire-and-forget" style, but doing so instantly gives you the ability to deep-link into any state of your application by just constructing a piece of data, handing it to a SwiftUI view, and letting SwiftUI handle the rest.
Navigation that is "state-driven" is the more powerful form of navigation, albeit slightly more complicated, but unfortunately SwiftUI does not ship with all the tools necessary to model our domains as concisely as possible and use these navigation APIs.
For example, to show a modal sheet in SwiftUI you can provide a binding of some optional state so that when the state flips to non-nil
the modal is presented. However, the content closure of the sheet is handed a plain value, not a binding:
struct ContentView: View {
@State var draft: Post?
var body: some View {
Button("Edit") {
self.draft = Post()
}
.sheet(item: self.$draft) { (draft: Post) in
EditPostView(post: draft)
}
}
}
struct EditPostView: View {
let post: Post
var body: some View { ... }
}
This means that the Post
handed to the EditPostView
is fully disconnected from the source of truth draft
that powers the presentation of the modal. Ideally we should be able to derive a Binding<Post>
for the draft so that any mutations EditPostView
makes will be instantly visible in ContentView
.
Another problem arises when trying to model multiple navigation destinations as multiple optional values. For example, suppose there are 3 different sheets that can be shown in a screen:
struct ContentView: View {
@State var draft: Post?
@State var settings: Settings?
@State var userProfile: UserProfile?
var body: some View {
/* Main view omitted */
.sheet(item: self.$draft) { (draft: Post) in
EditPostView(post: draft)
}
.sheet(item: self.$settings) { (settings: Settings) in
SettingsView(settings: settings)
}
.sheet(item: self.$userProfile) { (userProfile: Profile) in
UserProfile(profile: userProfile)
}
}
}
This forces us to hold 3 optional values in state, which has 2^3=8 different states, 4 of which are invalid. The only valid states is for all values to be nil
or exactly one be non-nil
. It makes no sense if two or more values are non-nil
, for that would representing wanting to show two modal sheets at the same time.
Ideally we'd like to represent these navigation destinations as 3 mutually exclusive states so that we could guarantee at compile time that only one can be active at a time. Luckily for us Swift’s enums are perfect for this:
enum Route {
case draft(Post)
case settings(Settings)
case userProfile(Profile)
}
And then we could hold an optional Route
in state to represent that we are either navigating to a specific destination or we are not navigating anywhere:
@State var route: Route?
This would be the most optimal way to model our navigation domain, but unfortunately SwiftUI's tools do not make easy for us to drive navigation off of enums.
This library comes with a number of Binding
transformations and navigation API overloads that allow you to model your domain as concisely as possible, using enums, while still allowing you to use SwiftUI's navigation tools.
For example, powering multiple modal sheets off a single Route
enum looks like this with the tools in this library:
struct ContentView {
@State var route: Route?
enum Route {
case draft(Post)
case settings(Settings)
case userProfile(Profile)
}
var body: some View {
/* Main view omitted */
.sheet(unwrapping: self.$route, case: /Route.draft) { $draft in
EditPostView(post: $draft)
}
.sheet(unwrapping: self.$route, case: /Route.settings) { $settings in
SettingsView(settings: $settings)
}
.sheet(unwrapping: self.$route, case: /Route.userProfile) { $userProfile in
UserProfile(profile: $userProfile)
}
}
}
The forward-slash syntax you see above represents a case path to a particular case of an enum. Case paths are our imagining of what key paths could look like for enums, and every concept for key paths has an analogous concept for case paths:
- Each property of an struct is naturally endowed with a key path, and so each case of an enum is endowed with a case path.
- Key paths are constructed using a back slash, name of the type and name of the property (e.g.,
\User.name
), and case paths are constructed similarly, but with a forward slash (e.g.,/Route.draft
). - Key paths describe how to get and set a value in some root structure, whereas case paths describe how to extract and embed a value into a root structure.
Case paths are crucial for allowing us to build the tools to drive navigation off of enum state.
This library comes with many tools that allow you to model your domain as concisely as possible, using enums, while still allowing you to use SwiftUI's navigation APIs.
This library provides additional overloads for all of SwiftUI's "state-driven" navigation APIs that allow you to activate navigation based on a particular case of an enum. Further, all overloads unify presentation in a single, consistent API:
NavigationLink.init(unwrapping:case:)
View.alert(unwrapping:case:)
View.confirmationDialog(unwrapping:case:)
View.fullScreenCover(unwrapping:case:)
View.popover(unwrapping:case:)
View.sheet(unwrapping:case:)
For example, here is how a navigation link, a modal sheet and an alert can all be driven off a single enum with 3 cases:
enum Route {
case add(Post)
case alert(Alert)
case edit(Post)
}
struct ContentView {
@State var posts: [Post]
@State var route: Route?
var body: some View {
ForEach(self.posts) { post in
NavigationLink(unwrapping: self.$route, case: /Route.edit) { $post in
EditPostView(post: $post)
} onNavigate: { isActive in
self.route = isActive ? .edit(post) : nil
} label: {
Text(post.title)
}
}
.sheet(unwrapping: self.$route, case: /Route.add) { $post in
EditPostView(post: $post)
}
.alert(
title: { Text("Delete \($0.title)?") },
unwrapping: self.$route,
case: /Route.alert
actions: { post in
Button("Delete") { self.posts.remove(post) }
},
message: { Text($0.summary) }
)
}
}
struct EditPostView: View {
@Binding var post: Post
var body: some View { ... }
}
This library comes with additional SwiftUI views that transform and destructure bindings, allowing you to better handle optional and enum state:
IfLet
IfCaseLet
Switch
/CaseLet
For example, suppose you were working on an inventory application that modeled in-stock and out-of-stock as an enum:
enum ItemStatus {
case inStock(quantity: Int)
case outOfStock(isOnBackorder: Bool)
}
If you want to conditionally show a stepper view for the quantity when in-stock and a toggle for the backorder when out-of-stock, you're out of luck when it comes to using SwiftUI's standard tools. However, the Switch
view that comes with this library allows you to destructure a Binding<ItemStatus>
into bindings of each case so that you can present different views:
struct InventoryItemView {
@State var status: ItemStatus
var body: some View {
Switch(self.$status) {
CaseLet(/ItemStatus.inStock) { $quantity in
HStack {
Text("Quantity: \(quantity)")
Stepper("Quantity", value: $quantity)
}
Button("Out of stock") { self.status = .outOfStock(isOnBackorder: false) }
}
CaseLet(/ItemStatus.outOfStock) { $isOnBackorder in
Toggle("Is on back order?", isOn: $isOnBackorder)
Button("In stock") { self.status = .inStock(quantity: 1) }
}
}
}
}
This library comes with tools that transform and destructure bindings of optional and enum state, which allows you to build your own navigation views similar to the ones that ship in this library.
Binding.init(unwrapping:)
Binding.case(_:)
Binding.isPresent()
andBinding.isPresent(_:)
For example, suppose you have built a BottomSheet
view for presenting a modal-like view that only takes up the bottom half of the screen. You can build the entire view using the most simplistic domain modeling where navigation is driven off a single boolean binding:
struct BottomSheet<Content>: View where Content: View {
@Binding var isActive: Bool
let content: () -> Content
var body: some View {
...
}
}
Then, additional convenience initializers can be introduced that allow the bottom sheet to be created with a more concisely modeled domain.
For example, an initializer that allows the bottom sheet to be presented and dismissed with optional state, and further the content closure is provided a binding of the non-optional state. We can accomplish this using the isPresent()
method and Binding.init(unwrapping:)
:
extension BottomSheet {
init<Value, WrappedContent>(
unwrapping value: Binding<Value?>,
@ViewBuilder content: @escaping (Binding<Value>) -> WrappedContent
)
where Content == WrappedContent?
{
self.init(
isActive: value.isPresent(),
content: { Binding(unwrapping: value).map(content) }
)
}
}
An even more robust initializer can be provided by providing a binding to an optional enum and a case path to specify which case of the enum triggers navigation. This can be accomplished using the case(_:)
method on binding:
extension BottomSheet {
init<Enum, Case, WrappedContent>(
unwrapping enum: Binding<Enum?>,
case casePath: CasePath<Enum, Case>,
@ViewBuilder content: @escaping (Binding<Case>) -> WrappedContent
)
where Content == WrappedContent?
{
self.init(
unwrapping: `enum`.case(casePath),
content: content
)
}
}
Both of these more powerful initializers are just conveniences. If the user of BottomSheet
does not want to worry about concise domain modeling they are free to continue using the isActive
boolean binding. But the day they need the more powerful APIs they will be available.
This repo comes with lots of examples to demonstrate how to solve common and complex navigation problems with the library. Check out this directory to see them all, including:
- Case Studies
- Alerts & Confirmation Dialogs
- Sheets & Popovers & Fullscreen Covers
- Navigation Links
- Routing
- Custom Components
- Inventory: A multi-screen application with lists, sheets, popovers and alerts, all driven by state and deep-linkable.
SwiftUI Navigation's tools were motivated and designed over the course of many episodes on Point-Free, a video series exploring functional programming and the Swift language, hosted by Brandon Williams and Stephen Celis.
You can watch all of the episodes here.
You can add SwiftUI Navigation to an Xcode project by adding it as a package dependency.
https://github.com/pointfreeco/swiftui-navigation
If you want to use SwiftUI Navigation in a SwiftPM project, it's as simple as adding it to a dependencies
clause in your Package.swift
:
dependencies: [
.package(url: "https://github.com/pointfreeco/swiftui-navigation", from: "0.1.0")
]
The latest documentation for the SwiftUI Navigation APIs is available here.
This library is released under the MIT license. See LICENSE for details.