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[TLOZ]: Remove use of per_slot_randoms #3255

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merged 2 commits into from
May 3, 2024

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t3hf1gm3nt
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What is this fixing or adding?

We only used it in two spots for randomizing the secret rupee cave tiers and values. Uses proper world.random now.

How was this tested?

Genned two test seeds, checked two different value secret rupee caves in each seed and confirmed their values were still being randomized as intended.

If this makes graphical changes, please attach screenshots.

We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
@t3hf1gm3nt t3hf1gm3nt added the is: maintenance Regular updates to requirements and utilities that do not fix bugs or change/add features. label May 2, 2024
@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label May 2, 2024
@t3hf1gm3nt t3hf1gm3nt added is: refactor/cleanup Improvements to code/output readability or organizization. waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. and removed waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. labels May 2, 2024
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i swear i'll learn how to use the labeling thing properly one day >.<

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Did some generations and confirmed randomization was still happening. Ignoring OC2, this LGTM.

@NewSoupVi NewSoupVi merged commit b68be73 into ArchipelagoMW:main May 3, 2024
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@t3hf1gm3nt t3hf1gm3nt deleted the remove_per_sot_randoms branch May 8, 2024 23:17
jnschurig pushed a commit to Tranquilite0/Archipelago-SoulBlazer that referenced this pull request Jun 13, 2024
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
qwint pushed a commit to qwint/Archipelago that referenced this pull request Jun 24, 2024
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
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3 participants