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TUNIC: Entrance rando Direction Pairs + Decoupled #3761
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TUNIC: Entrance rando Direction Pairs + Decoupled #3761
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I only reviewed the first half of the files but will take a better look at the second half when I have a little more time later 👍
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Nice, this looks good to me 🔥
# worlds/tunic/__init__.py # worlds/tunic/combat_logic.py # worlds/tunic/er_data.py # worlds/tunic/er_rules.py # worlds/tunic/er_scripts.py
What is this fixing or adding?
Adds two new options: Direction Pairs and Decoupled.
Direction Pairs: Entrances will always lead to entrances opposite them -- North entrances lead to South entrances, Ladder Up to Ladder Down, Floor to Floor, etc. This option was put into an Entrance Layout option, whose options are Standard, Fixed Shop, and Direction Pairs (since Fixed Shop and Direction Pairs are completely incompatible with each other).
Decoupled: Portal connections are not necessarily two-way with this enabled. Be brave, tiny, lost fox.
Plando Connections has been updated to deal with these new options, and you can plando up to 500 shops into the pool, since every shop is the same shop anyway. There is a test added that includes plandoing every single entrance to a shop.
This PR partially contains #3658 because the merge would be awful.How was this tested?
Many test gens, some test games, unit tests.
If this makes graphical changes, please attach screenshots.
N/A