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Added toggle include crew keybind #362

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merged 4 commits into from
Sep 25, 2018
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When merged this pull request will:

  • Add a key bind to toggle include crew

@CreepPork CreepPork added feature PR that adds a new feature to Achilles. priority/low Issue or PR that has no significant impact and does not negatively impact the current user base. labels Aug 27, 2018
@CreepPork CreepPork added this to the 1.2.0 milestone Aug 27, 2018
@CreepPork CreepPork self-assigned this Aug 27, 2018
};
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[DIK_LMENU, [false, false, false]]
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ALT as a default creates conflicts with existing keybindings that use ALT. I would set no keybinding, such that the players has to specify what suits for him.

@CreepPork CreepPork added the testing/tested Indicates that the PR's latest commit has been tested and is working properly. label Sep 22, 2018
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CreepPork commented Sep 22, 2018

I would prefer it to work when the set key is released then it should go back to its previous position just like in Eden.

@Kexanone Kexanone modified the milestones: 1.3.0, 1.2.0 Sep 23, 2018
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As I can’t review my own PR, it’s fine.

@Kexanone Kexanone merged commit 1e41cff into master Sep 25, 2018
@Kexanone Kexanone deleted the addKeybindToToggleIncludeCrew branch September 25, 2018 15:55
CreepPork added a commit that referenced this pull request Dec 7, 2018
* Updated French Translations again (#355)

* Updated translations again.

* Another french translation update

* Added Switch Unit to ACE Zeus Interaction menu #298 (#361)

* Update Japanese translation (#363)

* Replace linalg and statistics utilities with CBA and BIS functions (#368)

* Use correct spawn position right from the beginning (#371)

* Fix exception handling and add support LWIRCM from RHS (#369)

* Fix exception handling and add support lwircm from RHS

* Use localization

* Handle VLS (#365)

* Handle VLS

* Remove loggers

* Address CreepPork's glorious review

* Use underscore for unused variable

* Added toggle include crew keybind (#362)

* Added toggle include crew keybind

* Improve description and add FR/DE localization

* fix grammar in FR translation

* Make Eden-like toggle

* Add Module Filter (#372)

* Prevent modules from being added automatically

* Prevent modules from being added automatically II

* Faction filter: Add side to text and sort the entries

* Add the available modules filter

* Remove workaround from Achilles init

* Reduce scheduled env to a minimum

* Apply module filter to module tree loading EH

* Fix undefined variable error in register custom modules

* Fix custom modules and duplicates for loaded missions

* Remove logger

* Surprise (#370)

* Add surprise

* Update credits

* Fix localization; Add destruction rate option

* Not for curators

* Remove changes to overcast

* Update comments; Remove unused function

* Prevent zero division error

* Use CamelCase

* Remove logger

* Address review

* Address 2nd review

* Remove unnecessary comment

* Extend Advanced CAS (#367)

* Add interpolation and angle/rotation functions

* update sqf_validator

* Implement plane CAS

* Offset radius correction

* Implement standard deviation

* Create a function for ownership changes

* Add new icons

* Add advanced CAS functions and update the module

* Improve exception handling

* Use BIS function

* Fix spacing in cfgFunctions

* Add examples

* Use joinString

* Use format instead of joinString

* Add semicolon at the end

* Use camelCase

* Update to 1.2.0 (#373)

* Update changlog and credits

* Update version

* Fix spelling

* Remove unused localization

* Fix spelling II

* Fix Nuke (#374)

* Handle the case where Zeus is the server

* Fix the nuke module duplicate

* Fixed typo #391 (#392)

* Revise GUI grids (#385)

* Increase maximum attribute window height

* Use pp for BI GUI grids; Move grid defs to separate file; Use dynamic H grids for inventory attribute

* Use grid defs from ui_f

* Use .inc instead of .h for SQF inclusions

* Include .inc in addon builder

* Fix Rsc Display Attributes

* Change .inc to .inc.sqf

* Fix order in data array (#387)

* Do not kill curators and logics (#384)

* Do not kill curators and logics

* Introduce _unitDies and handle Achilles revive in switchUnit functions

* Nuke now kills switched units as well

* Correct function name

* Do not kill 'invincible' units

* Revise Creation Tree Search Box (#407)

* Revise fix for loss of sides in creation tab

* Make use of CBA settings subcategories for faction/module filters

* Fix for FIA: Include side id in filter

* Port DZN search patch to Achilles

* Address review

* Extend comment

* Fixed "Error: unit has no smokes" on buildings (#393)

* Fixed wrong error message #382

* Address review

* Revise toggle include crew keybind (#396)

* Added feedback to player pressing toggle crew keybind #380

* Removed default keybind

* Small fixes for 1.2.0 RC (#408)

* Restore achilles modules when a player was promoted to Zeus

* Fix the issue that countermeasure keybinding is triggered when using the creation search field

* Add RHS AN/ALQ to CM

* CAS: Player exception; No empty parentheses; Exclude CMs & LDs

* Suppressive Fire: Exception handling for players

* Transfer ownership: Filter groups with players

* Fixed Armake complaints (#412)

* Missing semicolon

* Remove double semicolons; Add missing semicolons

* Replace double double quotes

* Replace more double double quotes

* Remove invalid syntax

* Update change log to 1.2.0 (#413)

* Merge RC change logs

* Fix spelling
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