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Tim Michels edited this page Dec 13, 2019
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Welcome to the Plenoptic-Simulation wiki! Here we provide additional information about our plenoptic camera simulation. A general overview of the plenoptic camera modeled in Blender is shown in the following image.
The magnified parts show the approximations that are necessary due to Blender's limitations as explained in the paper. In short, we only use an approximately correct geometry but recalculate the surface normals in the material shaders.