tibia-votelistener is a standalone program that runs on the same machine as your Tibia server. It listens for vote notifications from otservers.org, and then rewards the player who voted.
- Windows: unreleased
- Linux: unreleased
- Cross-platform (Python): src/VoteListener.py
Installation is very easy. Simply run the executable file (or if using the Python script, run it with python VoteListener.py
) and a VoteListener.ini
file will be generated in the same folder.
Set the language of the vote listener. en
for English and pr
for Portuguese.
[LANGUAGE]
lang = en
This is the IP and Port the vote listener will use. Normally you will want to enter your public IP address (not localhost or 127.0.0.1). The key can be obtained from your otservers.org control panel.
[VOTE LISTENER]
ip = 192.168.204.161
port = 7272
key = YOUR_KEY_HERE
Enter your Tibia server database connection information. A table named player_votes
will be created automatically and used to store votes. If you are not running multiple servers on the same machine, leave the table_prefix
blank.
[TIBIA DATABASE]
username = root
password = toor
database = tibia
ip = 127.0.0.1
port = 3306
table_prefix =
Open data/talkactions/talkactions.xml
and add the following line.
<talkaction words="!vote" script="votelistener.lua" />
Create the file data/talkactions/scripts/votelistener.lua
and add the following code to it. This script allows users to check for queued vote rewards using the !vote
command, and also handles which rewards the player will receive. If the player does not have any vote rewards queued, they will be given a link to vote for the server.
function giveReward(player)
-- Enter code here for rewards
-- Refer to the Github readme for examples
-- https://github.com/Arrexel/tibia-votelistener
end
function onSay(player, words, param)
local resultId = db.storeQuery("SELECT `votes` FROM `player_votes` WHERE `name` = " .. db.escapeString(player:getName()))
if resultId == false then
return false
end
local votes = result.getNumber(resultId, "votes")
result.free(resultId)
if votes == 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You do not have any pending vote rewards.")
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "To vote, go to https://otservers.org/en/vote/YOUR_SERVER_ID_HERE")
return false
end
db.query("UPDATE `player_votes` SET `votes` = 0 WHERE `name` = " .. db.escapeString(player:getName()))
for vote=0,votes,1
do
giveReward(player)
print("> " .. player:getName() .. " voted!")
for _, targetPlayer in ipairs(Game.getPlayers()) do
targetPlayer:sendPrivateMessage(MESSAGE_EVENT_ADVANCE, player:getName() .. " received rewards for voting!")
targetPlayer:sendPrivateMessage(MESSAGE_EVENT_ADVANCE, "Say !vote for awesome rewards.")
end
end
return false
end
Customizing vote rewards is very easy. Simply add the rewards to the giveReward()
function.
Gives the player 10x earth. Refer to data/items/items.xml
for a list of all item IDs.
function giveReward(player)
player:addItem(101, 10)
end