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Is there rife for motion interpolation like vs-mlrt yet? #12
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Not, yet. Running RIFE with avs-mlrt requires some additional work. |
Just wondering when a new release will come out with the above ? |
Sorry for the delay. Later I will create a new release. |
@Usulyre, until I create release, you can download these scripts - |
Hi, after following your steps and getting past some errors, it seems to work. However, gpu usage is nearly 0% and my cpu is using almost 100%? I must have configured something wrong or not at all. |
I have avisynth+ 3.7.3 and a GTX 1060 Steps: Downloaded https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_common.avsi and put in my avisynth+ plugins64+ folder. Downloaded https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_RIFE.avsi and put in my avisynth+ plugins64+ folder. Downloaded avsresize https://web.archive.org/web/20230215081928if_/https://files.videohelp.com/u/223002/avsresize_r21.7z extracted x64 dll and put into in my avisynth+ plugins64+ folder Downloaded framesel https://web.archive.org/web/20200526164026if_/https://files.videohelp.com/u/223002/FrameSel_x86_ Extracted avisynth+ 64, FrameSel_x64.dll and put into in my avisynth+ plugins64+ folder. Donwloaded a couple of models from: https://github.com/AmusementClub/vs-mlrt/releases/tag/external-models rife_v4.22.7z and rife_v4.17_lite.7z Extracted files and put into avisynth+ plugins64+ folder as "or implementation=1: models must be placed in folder "models/rife_mlrt/rife" where the root folder "models" must be in the same location as mlrt_xxx.dll." "or implementation=2: models must be placed in folder "models/rife_mlrt/rife_v2" where the root folder "models" must be in the same location as mlrt_xxx.dll." According to https://github.com/Asd-g/avs-mlrt/blob/main/mlrt_ort/README.md Downloaded mlrt_ort-1.0.1.7z and extracted/put mlrt_ort.dll and mlrt.avsi into avisynth+ plugins64+ folder. Created folder mlrt_ort_rt and put onnxruntime.dll and DirectML.dll and all the files in cuda_dll.7 z into that folder which i put into avisynth+ plugins64+ folder. Had to edit in the file mlrt_RIFE.avsi line 105 Assert(model >= 0 && model <= 19, "mlrt_RIFE: model must be between 0..19.") Assert(model >= 0 && model <= 26, "mlrt_RIFE: model must be between 0..26.") I used the newer models like 4.17 and 4.22 and I got an error so I changed it to 26 since 19 is model 4.16 Also had to change for example "rife_v4.22.onnx" to "rife_v4_22.onnx" because I also got an error. Sample script: AvsFilterSource() Do i need to change something to get it to use my gpu? Like in mlrt_ort ? Does mlrt_ort need it's own script as well? |
Try with Remove |
That works now, thanks. Will you be adding (if possible) a parameter like this: fps_num, fps_den for specifying an exact frame rate, like what AviSynthPlus-RIFE has already? |
Try the latest version of Btw what's the speed diff between mlrt_RIFE and RIFE with your NVIDIA card? |
Thanks for that. How would I go about testing the speed difference between the two? |
You can use AVSMeter. |
Ok, not sure I did it right but here are the two logs: mlrt_RIFE: RIFE: |
Thanks. |
Hi,
Is there rife for motion interpolation like vs-mlrt yet?
Like the example here but for avs-mlrt:
AmusementClub/vs-mlrt#47
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