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Mekasuit render fix backport. #701

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@KostromDan KostromDan commented Oct 3, 2024

Fixes #170

@KostromDan KostromDan changed the title Mekasuit render fix backport. fixes https://github.com/Asek3/Oculus/i… Mekasuit render fix backport. Oct 3, 2024
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@dima-dencep dima-dencep requested a review from Asek3 October 3, 2024 06:21
@dima-dencep dima-dencep added the enhancement New feature or request label Oct 3, 2024
Comment on lines -63 to +79
SHADOW_TERRAIN_CUTOUT (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, IrisVertexFormats.TERRAIN, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_ENTITIES_CUTOUT (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, IrisVertexFormats.ENTITY, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_BEACON_BEAM (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.BLOCK, FogMode.OFF, LightingModel.FULLBRIGHT),
SHADOW_BASIC (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_BASIC_COLOR (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, DefaultVertexFormat.POSITION_COLOR, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEX (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, DefaultVertexFormat.POSITION_TEX, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEX_COLOR (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.POSITION_TEX_COLOR, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_CLOUDS (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_LINES (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION_COLOR_NORMAL, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_LEASH (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION_COLOR_LIGHTMAP, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_LIGHTNING (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION_COLOR, FogMode.OFF, LightingModel.FULLBRIGHT),
SHADOW_PARTICLES (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.PARTICLE, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEXT (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, IrisVertexFormats.ENTITY , FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEXT_INTENSITY (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, IrisVertexFormats.ENTITY , FogMode.OFF, LightingModel.LIGHTMAP );
SHADOW_TERRAIN_CUTOUT (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, IrisVertexFormats.TERRAIN, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_ENTITIES_CUTOUT (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, IrisVertexFormats.ENTITY, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_BEACON_BEAM (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.BLOCK, FogMode.OFF, LightingModel.FULLBRIGHT),
SHADOW_BASIC (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_BASIC_COLOR (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, DefaultVertexFormat.POSITION_COLOR, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEX (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, DefaultVertexFormat.POSITION_TEX, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEX_COLOR (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.POSITION_TEX_COLOR, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_CLOUDS (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.POSITION_TEX_COLOR_NORMAL, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_LINES (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION_COLOR_NORMAL, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_LEASH (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION_COLOR_LIGHTMAP, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_LIGHTNING (ProgramId.Shadow, AlphaTests.OFF, DefaultVertexFormat.POSITION_COLOR, FogMode.OFF, LightingModel.FULLBRIGHT),
SHADOW_PARTICLES (ProgramId.Shadow, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.PARTICLE, FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEXT (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, IrisVertexFormats.ENTITY ,FogMode.OFF, LightingModel.LIGHTMAP ),
SHADOW_TEXT_INTENSITY (ProgramId.Shadow, AlphaTests.NON_ZERO_ALPHA, IrisVertexFormats.ENTITY ,FogMode.OFF, LightingModel.LIGHTMAP ),
MEKANISM_FLAME_SHADOW (ProgramId.ShadowEntities, AlphaTests.ONE_TENTH_ALPHA, DefaultVertexFormat.POSITION_TEX_COLOR, FogMode.OFF, LightingModel.LIGHTMAP );

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Revert

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Oops, I accidentally highlighted an extra line (the last one with MEKANISM_FLAME_SHADOW), it doesn't need to be rolled back

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2 participants