Closed
Description
This is another of "randomly occurred after a couple of seconds" errors. This time it was caused by pushing into an array. As you can see from the code, I've basically recorded and replicated a pattern of pushes that lead to an error.
Webassembly studio: https://webassembly.studio/?f=ul7d4jxj0rd
Code:
const tracing: i32[] = [ 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 13, 0, 13, 0, 13, 0, 13, 0, 13, 0, 13, 0, 13, 0, 13, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 11, 0, 14, 0, 14, 0, 14, 0, 14, 0, 14, 0, 14, 0, 14, 0, 14, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 7, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10, 0, 13 ];
const arrayBuffer: Array<i32[]|null> = [];
function inflate( buffer: Array<i32[]|null>, targetLength: i32 ): void {
while ( buffer.length < targetLength ) {
buffer.push( null );
}
}
function push( arrayId: i32 ): void {
if ( arrayBuffer.length <= arrayId ) {
inflate( arrayBuffer, arrayId + 1 );
}
let array = arrayBuffer[ arrayId ];
if ( array === null ) {
array = [];
arrayBuffer[ arrayId ] = array;
}
array.push( 0 );
}
for ( let j = 0; j < 2; j++ ) {
for ( let i = 0; i < tracing.length; i++ ) {
push( tracing[ i ] );
}
}
Stack trace:
RuntimeError: unreachable
at ~lib/rt/tlsf/insertBlock
at ~lib/rt/tlsf/reallocateBlock
at ~lib/rt/tlsf/__realloc
at ~lib/array/ensureSize
at ~lib/array/Array<i32>#push
at assembly/index/push
at start:assembly/index
at start