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Astro Colony Modding Template

Project generated by Archengius' UE4 Template Generator. Reflected C++ classes generated by the UE4SS UHT Generator. If you want to use these tools to generate a template project yourself, contact me (Buckminsterfullerene#6666) on Discord for information on how to fix all of the build errors of which there are plenty (see Errors.txt for the full list).

Usage

To use, click use this as a template, clone or fork the repository and follow these steps:

  • Copy all of your files from your old AstroColony project (if you have one) to the Content folder.
  • Double click on AstroColony.uproject to open the project!

If you want to generate a .sln file (or regenerate if one already exists), from inside Unreal Engine, navigate to File -> Create Visual Studio Project e.g. File -> Create Visual Studio Solution. It will then create a new solution file in the same directory as your project.

If you have any code changes that you have made to the template source, please make an issue on this repository so that I can add it to the template when I generate the next version.

Commit Tags

There are 3 types of commits that will be made to inform when you might want to upgrade to the newest version of the template:

  • MAJOR: When you absolutely MUST upgrade to the newest. This will likely be for major game updates.
  • MINOR: When you should consider updating as there are fixes or improvements, but you don't have to.
  • PATCH: When the change is so small that you can have a look at what changed to see if you should bother to update, but doesn't really matter if you don't want to.
  • README: Just an update to the README.md file.

Enjoy!

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A template UE4.27 project for BP modding.

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