Releases: AstroTechies/astro_modloader
Releases · AstroTechies/astro_modloader
Release v0.1.14
- Fixed integration further for game version 1.32.19.0.
- Fixed a bug in which the DLC map was not properly integrated.
- Fixed a bug in which the mod loader would quickly crash on some devices.
- Fixed a bug in which the mod loader would fail to load any mod with a download type other than "index_file".
I wish you all a very Merry Christmas and happy holidays.
Release v0.1.13
- Fixed integration for game version 1.32.17.0 (@atenfyr).
- For each mod,
/Game/Items/ItemTypes/MasterItemList
item list entries are now duplicated into/Game/Items/ItemTypes/BaseGameInitialKnownItemList
, unless the latter is already specified. - This ensures that modded items are properly visible in the catalog on new saves.
- For each mod,
- Implemented some logging fixes and optimization (@Esper89).
Release v0.1.12
- Fixed
Custom Games Update
integration - About information added
- Profiles added
Release v0.1.11
- Fixed integration bug
Release v0.1.10
- Added support for 1.27.264.0
Release v0.1.9
- Fixed warning/error window being too big
- Allow offline integration
Release v0.1.8
- Fix modloader becoming unresponsive if modconfig.json was corrupted
Release v0.1.7
- Better error printing when failing to download a file
- Fix valid mod file being removed if failed to download a version from the web
Release v0.1.6
- Better checking for name standard compliance
- Allow author in modid
- Ignore dropped mods that are invalid
Release v0.1.5
- Fixed coremod loading