Rendering Engine implemented in Swift programming language and utilizing Metal framework.
Consists of two engines:
- Aurora (Ray Tracing Engine)
- Comet (Rasterization Engine)
- blue4.7
- Added Dynamic Ray Tracer.
- Can render Dynamic Scenes as animation.
- Massive perfomance improvement in Dynamic Scene.
- Added support for emissive object.
- blue4.6
- Can control camera from the UI now, allowing more precise control over the camera (helpful for rendering).
- Added option to control render quality in view port, making the app usable with larger and complex OBJ files.
- blue4.5
- The engine can now render animations.
- Added Alpha Testing.
- Added Fresnel Effect.
- blue4.4
- Added support to import 3D models and sky-boxes.
- Option to add light to custom scene.
- blue4.3
- Integrated Flutter for the development of a comprehensive UI.
- Fixed issue with texture tile rendering.
- Added ambient lighting support to Aurora Engine.