A fantastic Physical animation library for swift(Not Just Spring !!!), it is base on UIDynamic and extension to it, friendly APIs make you use it or custom your own animation very easily!
- You can use Cocoapods to install Stellar by adding it to your Podfile:
platform :ios, '8.0'
use_frameworks!
target 'YourApp' do
pod 'Stellar', :git => 'https://github.com/AugustRush/Stellar.git'
end
- You can use Carthage to install Stellar by adding it to your Cartfile:
github "AugustRush/Stellar"
To use this library in your project manually you may:
- for Projects, just drag Stellar Sources to the project tree
- for Workspaces, include the whole StellarDemo.xcodeproj
- View's Animation
- Layer's Animation
- Chainable (every step can be observed)
- File configurable (come soon)
- Basic
- Gravity
- Snap
- Attachment
- Push
- Collsion(come soon)
- Float
- CGFloat
- Double
- CGSize
- CGPoint
- CGRect
- UIColor
- ......(Any Intrpolatable)
- Default
- EaseIn
- EaseOut
- EaseInEaseOut
- Linear
- SwiftOut
- BackEaseIn
- BackEaseOut
- BackEaseInOut
- BounceOut
- Sine
- Circ
- ExponentialIn
- ExponentialOut
- ElasticIn
- ElasticOut
- BounceReverse
- Custom(Double, Double, Double, Double)
- Common
for (index,line) in leftLines.enumerate() {
let delay = Double(index) * 0.2
line.moveX(200).duration(2).easing(.SwiftOut).delay(delay)
.then().moveX(-200).rotateY(1.43).easing(.SwiftOut)
.makeColor(UIColor.greenColor()).repeatCount(100)
.autoreverses().duration(2).animate()
}
for (index,line) in rightLines.enumerate() {
let delay = Double(index) * 0.2
line.moveX(-200).duration(2).easing(.SwiftOut).delay(delay)
.then().moveX(200).rotateY(1.43).easing(.SwiftOut)
.makeColor(UIColor.purpleColor()).repeatCount(100)
.autoreverses().duration(2).animate()
}
- every step completion observable
animateView.makeSize(CGSizeMake(50, 150)).snap(0.3).completion({
print("First step")
})
.then().moveX(-100).moveY(-50).anchorPoint(CGPointMake(1, 1)).duration(1).completion({
print("Second step!")
})
.then().rotate(CGFloat(M_PI)).attachment(0.3, frequency: 0.8).completion({
print("Third step!")
})
.then().moveY(500).completion({
print("last step, all completion")
})
.animate()
- File configurable
- Easily Interactive Animations
- Collision
- Mutilple View/Layer performance
- More demos
Copyright (c) 2016
Permission is hereby granted, free of charge, to any person obtaining a copy
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