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balling

Personnal project based on Ray Tracing in One Weekend. The purpose of this project is to create my own raycaster in C++ and add some interactions using keyboard inputs. The image generation is very slow so It's only for fun and can't be used for a real video game. The tutorial can be extends to an entire month project and even life long project so there is a lot to see and add on that repository.

I wanted to fully understand how raycasting works and then, maybe one day, I'll create my personnal game engine using these knowledges.

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