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Last editorconfig fixup (#17782)
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FluffyGhoster authored Nov 20, 2023
1 parent 635c3d4 commit c25c8b6
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10 changes: 5 additions & 5 deletions code/game/ambience.dm
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//Defines Tension Ambience
#define AMBIENCE_TENSION list(\
'sound/ambience/tension/tension.ogg',\
'sound/ambience/tension/argitoth.ogg',\
'sound/ambience/tension/horror.ogg',\
'sound/ambience/tension/burning_terror.ogg'\
)
'sound/ambience/tension/tension.ogg',\
'sound/ambience/tension/argitoth.ogg',\
'sound/ambience/tension/horror.ogg',\
'sound/ambience/tension/burning_terror.ogg'\
)
//CHOMP Edit Sounds for Substation rooms. Just electrical sounds, really.
#define AMBIENCE_SUBSTATION list(\
'sound/ambience/substation/substation1.ogg',\
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2 changes: 1 addition & 1 deletion code/game/objects/items/trash.dm
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Expand Up @@ -278,4 +278,4 @@

/obj/item/trash/shakshouka
name = "empty shakshouka pan"
icon_state = "shakshouka"
icon_state = "shakshouka"
2 changes: 1 addition & 1 deletion code/modules/background/accent/misc.dm
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Expand Up @@ -2,4 +2,4 @@
name = ACCENT_BLUESPACE
description = "A peculiar accent. It seems familiar and unknown at the same time. It provokes the same feeling as having a word at the tip of your tongue."
tag_icon = "bluespace"
text_tag = "BLS"
text_tag = "BLS"
2 changes: 1 addition & 1 deletion code/modules/background/accent/silicon.dm
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Expand Up @@ -2,4 +2,4 @@
name = ACCENT_TTS
description = "A barebones text-to-speech accent. This is usually used to de-humanize or to cut speech synthesizer costs in silicon based machines."
tag_icon = "tts"
text_tag = "TTS"
text_tag = "TTS"
2 changes: 1 addition & 1 deletion code/modules/background/citizenship/tajara.dm
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Expand Up @@ -175,4 +175,4 @@

job_species_blacklist = list(
"Consular Officer" = ALL_SPECIES
)
)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/biesel.dm
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Expand Up @@ -38,4 +38,4 @@
important_information = "While Dionae do still face some discrimination in the Republic, Dionae can expect to live a fairly comfortable life. The Republic itself does not apply any sort of \"debt\" to Dionae they uplift, however, a megacorp may rope them into a contract to work for them if they played any part in uplifting them."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG)
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/coalition.dm
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Expand Up @@ -19,4 +19,4 @@
important_information = "Wild Dionae tend to have a much harder time within CoC borders as they're generally hunted for minerals stored within them, although in more recent decades this practice has begun to die down, with more and more wild Dionae being integrated into the CoC. Policies on uplifting and integrating Dionae within the CoC vary greatly from system to system as there are no set federal laws detailing how to handle them."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_CRIMSONSONG)
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
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Expand Up @@ -10,4 +10,4 @@
desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated somewhere in Deep Space, outside the borders of any major nations."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_CRIMSONSONG)
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/eum.dm
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Expand Up @@ -53,4 +53,4 @@
name = "Minor City State"
desc = "From a minor city-state under the CT-EUM. "
important_information = "This is for player-created citystates in the CT-EUM, just keep it reasponable."
possible_accents = list(ACCENT_ANCIENTSONG, ACCENT_WAVESONG, ACCENT_SUNKENSONG, ACCENT_STARSONG)
possible_accents = list(ACCENT_ANCIENTSONG, ACCENT_WAVESONG, ACCENT_SUNKENSONG, ACCENT_STARSONG)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/moghes.dm
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Expand Up @@ -11,4 +11,4 @@
important_information = "This option is for both Dionae who were originally grown in the Wastes and Wild Dionae who somehow managed to find their way to Moghes and the Wastes."
possible_accents = list(ACCENT_IRONSONG, ACCENT_CRIMSONSONG, ACCENT_SANDSONG, ACCENT_WASTESONG)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/narrows.dm
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Expand Up @@ -29,4 +29,4 @@
important_information = "The level of training members of the C-Block have in their positions can vary from Dionae to Dionae, with some being only partially trained while others have had plenty of training and experience from their time aboard the ship. While most Dionae who leave the ship will oftentimes be employed by Hephaestus due to agreements between the megacorp and the ship, some do find employment elsewhere in the other megacorps."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG)
possible_citizenships = list(CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/nralakk.dm
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Expand Up @@ -20,4 +20,4 @@
important_information = "The Nralakk Federation actively attempts to uplift and integrate all Dionae they find within their borders, thus resulting in a fairly large population of formerly wild Dionae within the Federation. <b>It is important to note that this option does not include Dionae who originally were from EUM or Xrim before they were discovered.</b>"
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_SUNKENSONG, ACCENT_STARSONG)
possible_citizenships = list(CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER, RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/sol.dm
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Expand Up @@ -28,4 +28,4 @@
desc = "Largerly hailing from the city of Fallowed Meadows, The Primitive Sirens are a group of Dionae who, upon the completion of their Solarian debt, settled on Mictlan, managing to assimilate into Mictlan society."
possible_accents = list(ACCENT_MEADOWSONG)
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_NRALAKK, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_OTHER, RELIGION_NONE)
possible_religions = list(RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_OTHER, RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/voidtamer.dm
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Expand Up @@ -36,4 +36,4 @@
desc = "One of two competing voidtamer clans found operating near Moghes. Due to their history interacting Unathi, both clans tend to be fairly influenced by Unathi culture and religion, although do still a distinct identity from one another."
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG, ACCENT_IRONSONG, ACCENT_CRIMSONSONG, ACCENT_SANDSONG, ACCENT_WASTESONG)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_ETERNAL_ICHOR, RELIGION_ETERNAL_IRON, RELIGION_OTHER)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/diona/xrim.dm
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Expand Up @@ -30,4 +30,4 @@
important_information = "While most megacorporations may hire the Scorned, they are restricted from holding positions in Command, as well as Machinist, due to concerns they may attempt to subvert, illegally free or create more synthetics. Zeng-Hu is the only megacorporation that does not wish to see the Scorned within its personnel ranks due to its close ties with the Nralakk Federation. Though it is possible to lie about one's true allegiances, there are consequences should it be discovered."
possible_accents = list(ACCENT_XRIMSONG)
possible_citizenships = list(CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_ETERNAL_IRON)
possible_religions = list(RELIGION_ETERNAL_IRON)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/ipc/elyra.dm
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Expand Up @@ -11,4 +11,4 @@
important_information = "All IPC in Elyra are produced within the Republic, foreign IPC being mistrusted and oftentimes prohibited from entry, let alone citizenship and residency. All Elyran manufactured IPC are expected to have at least a basic knowledge of the cultural norms of Elyra and tenets of Islam."
possible_accents = list(ACCENT_ELYRA, ACCENT_AEMAQ, ACCENT_MEDINA, ACCENT_DAMASCUS, ACCENT_NEWSUEZ, ACCENT_PERSEPOLIS, ACCENT_TTS)
possible_citizenships = list(CITIZENSHIP_ELYRA, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
possible_religions = list(RELIGION_ISLAM, RELIGION_TRINARY, RELIGION_NONE)
possible_religions = list(RELIGION_ISLAM, RELIGION_TRINARY, RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/ipc/golden_deep.dm
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Expand Up @@ -11,4 +11,4 @@
important_information = "Golden Deep citizenship exists to denote an IPC as a member of the organisation, but it can still be noted in records that the IPC holds a normal citizenship (for instance, an IPC may be a citizen of Biesel and a member of Golden Deep.)"
possible_accents = ACCENTS_ALL_IPC
possible_citizenships = list(CITIZENSHIP_GOLDEN)
possible_religions = list(RELIGION_NONE)
possible_religions = list(RELIGION_NONE)
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Expand Up @@ -45,4 +45,4 @@
desc = "Nanotrasen, in keeping close ties with the Biesellite government, quietly and eagerly accepted IPCs into its workforce while carefully manipulating the books to ensure that very few would ever attain freedom. IPCs are a common but not ubiquitous sight on NanoTrasen installations and can be found working any number of roles. Although the company's treatment of IPCs is styled after Biesel's own attitude towards synthetics, it can vary wildly depending on where a positronic works and who exactly it works under."
possible_accents = list(ACCENT_CETI, ACCENT_XANU, ACCENT_COC, ACCENT_ERIDANI, ACCENT_SOL, ACCENT_SCARAB, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL, ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON_OVAN, ACCENT_GIBSON_UNDIR, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_CALLISTO, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_NCF, ACCENT_VISEGRAD, ACCENT_VALKYRIE, ACCENT_MICTLAN, ACCENT_ANTILLIA, ACCENT_TTS)
possible_citizenships = list(CITIZENSHIP_NONE)
possible_religions = list(RELIGION_NONE)
possible_religions = list(RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/ipc/scrapper.dm
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Expand Up @@ -11,4 +11,4 @@
important_information = "Scrapper IPC tend to have a mix of different brand limbs."
possible_accents = ACCENTS_ALL_IPC
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
possible_religions = RELIGIONS_ALL_IPC
possible_religions = RELIGIONS_ALL_IPC
2 changes: 1 addition & 1 deletion code/modules/background/origins/origins/unknown/unknown.dm
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Expand Up @@ -24,4 +24,4 @@
desc = "You're a Golem."
possible_accents = list(ACCENT_BLUESPACE)
possible_citizenships = list(CITIZENSHIP_NONE)
possible_religions = list(RELIGION_NONE)
possible_religions = list(RELIGION_NONE)
2 changes: 1 addition & 1 deletion code/modules/background/religion/human.dm
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Expand Up @@ -93,4 +93,4 @@
description = "Vysokan shamanism, or Stolitism, originated from the diverse series of beliefs and traditions of Vysoka’s original colonists. Because of this, \
Stolitism is closely tied with local folklore and the planet as a whole - the majority of Vysokans are believers, but it has spread little elsewhere.\
Vysokan shamanism revolves around both the worship of one’s ancestors, who are believed to have all descended from a “Progenitor Spirit” that became \
the first man. After dying, the Progenitor’s soul, or Arihuin, was “sown” and split into new souls."
the first man. After dying, the Progenitor’s soul, or Arihuin, was “sown” and split into new souls."
2 changes: 1 addition & 1 deletion code/modules/background/religion/religion.dm
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Expand Up @@ -5,4 +5,4 @@
var/book_sprite = "holybook"

/datum/religion/proc/get_records_name()
return name
return name
2 changes: 1 addition & 1 deletion code/modules/background/religion/skrell.dm
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Expand Up @@ -34,4 +34,4 @@
After the fall of Glorsh-Omega, this belief has seen significant traction amongst both foreign Skrell and domestic, as many Skrell are now wary about the threat of a collective \
entity, whether that be artificial or biological. This belief system enforces the Ya'Qu, or 'the right to live', a saying that is similar to the human 'live in the moment'. As \
such, the Skrell following the Kir'gul belief system often are explorers, artists, or other such creators, and reject authority in favor of individuality."
book_name = "book of Ya'Qu"
book_name = "book of Ya'Qu"
2 changes: 1 addition & 1 deletion code/modules/background/religion/tajara.dm
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Expand Up @@ -23,4 +23,4 @@
book_name = "ma'ta'ke legends"

/datum/religion/raskara/get_records_name()
return RELIGION_MATAKE
return RELIGION_MATAKE
2 changes: 1 addition & 1 deletion code/modules/background/space_sectors/generic_sectors.dm
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Expand Up @@ -11,4 +11,4 @@
description = "A corporate-owned open space star nursery. The stellar climate here is unbelievably chaotic, leading to some of the most fabulous views one can see in all the galaxy. \
The study of these cosmic fields is a lucrative one, as one can see the very moments stars and their systems are born and die here. The wonders outside each viewport are truly humbling."
skybox_icon = "star_nursery"
starlight_color = COLOR_WHITE
starlight_color = COLOR_WHITE
2 changes: 1 addition & 1 deletion code/modules/battlemonsters/datum_elements.dm
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Expand Up @@ -489,4 +489,4 @@
special_effects = "Holy Barrier: As long as %NAME is in play, all monsters and players are immune to dark element spells, traps, and special effects."
rarity = BATTLE_MONSTERS_RARITY_RARE
rarity_score = 1
power_add = BATTLE_MONSTERS_POWER_UPGRADE * 2
power_add = BATTLE_MONSTERS_POWER_UPGRADE * 2
2 changes: 1 addition & 1 deletion code/modules/battlemonsters/datum_traps.dm
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Expand Up @@ -59,4 +59,4 @@
rarity = 1
description = "a banana peel, and an unsuspecting foot about to step on it."
special_effects = "TRIGGER: When revealed. Single use.<br>EFFECT: If the opponent draws a card, it is sent to the graveyard."
rarity_score = 1
rarity_score = 1
2 changes: 1 addition & 1 deletion code/modules/cargo/bounties/weapon_prototype.dm
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Expand Up @@ -71,4 +71,4 @@
stat_comparison = "greater than"

/datum/bounty/weapon_prototype/reliability/accepts_weapon(var/obj/item/gun/energy/laser/prototype/P)
return P.accuracy > stat_value
return P.accuracy > stat_value
2 changes: 1 addition & 1 deletion code/modules/cargo/exports/parts.dm
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Expand Up @@ -20,4 +20,4 @@
cost = 2000
unit_name = "deactivated alien deconstruction drone"
export_types = list(/obj/item/deactivated_swarmer)
*/
*/
2 changes: 1 addition & 1 deletion code/modules/cargo/exports/tools.dm
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Expand Up @@ -98,4 +98,4 @@
/datum/export/rfd_ammo
cost = 60
unit_name = "compressed matter cartridge"
export_types = list(/obj/item/rfd_ammo)
export_types = list(/obj/item/rfd_ammo)
2 changes: 1 addition & 1 deletion code/modules/cargo/random_stock/~undefs.dm
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@@ -1,4 +1,4 @@
#undef STOCK_ITEM_COMMON
#undef STOCK_ITEM_UNCOMMON
#undef STOCK_ITEM_RARE
#undef STOCK_ITEM_LARGE
#undef STOCK_ITEM_LARGE
2 changes: 1 addition & 1 deletion code/modules/cciaa/cciaa_datums.dm
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Expand Up @@ -14,4 +14,4 @@
src.public_topic = public_topic
src.internal_topic = internal_topic
src.game_id = game_id
src.status = status
src.status = status
2 changes: 1 addition & 1 deletion code/modules/client/client_color.dm
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Expand Up @@ -117,4 +117,4 @@
override = TRUE //Because multiplying this will inevitably fail

/datum/client_color/oversaturated/New()
client_color = color_saturation(40)
client_color = color_saturation(40)
2 changes: 1 addition & 1 deletion code/modules/client/preference_setup/_defines.dm
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@@ -1,3 +1,3 @@
#define EQUIP_PREVIEW_LOADOUT 1
#define EQUIP_PREVIEW_JOB 2
#define EQUIP_PREVIEW_ALL (EQUIP_PREVIEW_LOADOUT|EQUIP_PREVIEW_JOB)
#define EQUIP_PREVIEW_ALL (EQUIP_PREVIEW_LOADOUT|EQUIP_PREVIEW_JOB)
Original file line number Diff line number Diff line change
Expand Up @@ -143,4 +143,4 @@
if(isnull(pref.autohiss_setting))
pref.autohiss_setting = AUTOHISS_OFF
return TOPIC_REFRESH
return ..()
return ..()
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Expand Up @@ -97,4 +97,4 @@
return TOPIC_REFRESH


return ..()
return ..()
2 changes: 1 addition & 1 deletion code/modules/client/preferences_toggles.dm
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Expand Up @@ -163,4 +163,4 @@

prefs.toggles_secondary ^= FLOATING_MESSAGES
prefs.save_preferences()
to_chat(src, SPAN_NOTICE("Floating messages are now [prefs.toggles_secondary & FLOATING_MESSAGES ? "enabled" : "disabled"]."))
to_chat(src, SPAN_NOTICE("Floating messages are now [prefs.toggles_secondary & FLOATING_MESSAGES ? "enabled" : "disabled"]."))
2 changes: 1 addition & 1 deletion code/modules/clothing/ears/earrings.dm
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Expand Up @@ -28,4 +28,4 @@
name = "overweight earrings"
desc = "A pair of dazzling, painfully large earrings."
icon_state = "heavy"
item_state = "heavy"
item_state = "heavy"
2 changes: 1 addition & 1 deletion code/modules/clothing/ears/xeno/tajara.dm
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Expand Up @@ -10,4 +10,4 @@
name = "adhomian golden earrings"
desc = "A pair of adhomian golden earrings."
icon_state = "ring_gold"
item_state = "ring_gold"
item_state = "ring_gold"
2 changes: 1 addition & 1 deletion code/modules/clothing/factions/goldendeep.dm
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Expand Up @@ -54,4 +54,4 @@
icon_state = "goldendeep_skirtsuit"
item_state = "goldendeep_skirtsuit"
icon = 'icons/clothing/under/uniforms/goldendeep_skirtsuit.dmi'
contained_sprite = TRUE
contained_sprite = TRUE
2 changes: 1 addition & 1 deletion code/modules/clothing/factions/idris.dm
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Expand Up @@ -97,4 +97,4 @@
icon = 'icons/clothing/suits/coats/idris_windbreaker.dmi'
icon_state = "idris_windbreaker"
item_state = "idris_windbreaker"
contained_sprite = TRUE
contained_sprite = TRUE
2 changes: 1 addition & 1 deletion code/modules/clothing/factions/trinary.dm
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Expand Up @@ -21,4 +21,4 @@
icon = 'icons/clothing/head/trinary_coif.dmi'
icon_state = "trinary_coif"
item_state = "trinary_coif"
contained_sprite = TRUE
contained_sprite = TRUE
2 changes: 1 addition & 1 deletion code/modules/clothing/gloves/attackby.dm
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Expand Up @@ -3,4 +3,4 @@
var/siemens_percentage = 100 * siemens_coefficient
to_chat(user, SPAN_NOTICE("You probe \the [src] with \the [W]. The gloves will let [siemens_percentage]% of an electric shock through."))
return
return ..()
return ..()
2 changes: 1 addition & 1 deletion code/modules/clothing/gloves/xeno/unathi.dm
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Expand Up @@ -8,4 +8,4 @@
species_restricted = null
slot_flags = SLOT_GLOVES|SLOT_WRISTS
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
2 changes: 1 addition & 1 deletion code/modules/clothing/head/xenos/tajara.dm
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Expand Up @@ -245,4 +245,4 @@
quickly, usually through night raids and abductions conducted with aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are \
known to deploy their agents against off-world targets. Republican spies, enforces and collaborators are present in Mendell City's district six, carrying out orders or watching their fellow Tajara."
icon_state = "psis_hat"
item_state = "psis_hat"
item_state = "psis_hat"
2 changes: 1 addition & 1 deletion code/modules/clothing/masks/xeno/tajara.dm
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Expand Up @@ -8,4 +8,4 @@
body_parts_covered = FACE
item_flags = FLEXIBLEMATERIAL
flags_inv = HIDEFACE
sprite_sheets = null
sprite_sheets = null
2 changes: 1 addition & 1 deletion code/modules/clothing/masks/xeno/unathi.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,4 +8,4 @@
item_state = "thakh_mask"
sprite_sheets = null
species_restricted = list(BODYTYPE_UNATHI)
contained_sprite = TRUE
contained_sprite = TRUE
2 changes: 1 addition & 1 deletion code/modules/clothing/rings/material.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,4 +49,4 @@
. = ..(mapload, MATERIAL_GLASS)

/obj/item/clothing/ring/material/uranium/Initialize(var/mapload)
. = ..(mapload, MATERIAL_URANIUM)
. = ..(mapload, MATERIAL_URANIUM)
2 changes: 1 addition & 1 deletion code/modules/clothing/rings/xeno/tajara.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,4 +2,4 @@
name = "adhomian costume ring"
desc = "A cheap, popular metal ring commonly used by female Tajara."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "tajara_ring"
icon_state = "tajara_ring"
2 changes: 1 addition & 1 deletion code/modules/clothing/sets/acting_captain.dm
Original file line number Diff line number Diff line change
Expand Up @@ -31,4 +31,4 @@
/obj/item/clothing/suit/acapjacket = 1,
/obj/item/clothing/accessory/armband/acap = 1,
/obj/item/device/radio/headset/heads/captain = 1
)
)
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