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[Bug]: Rename Verb does not automatically configure ID cards like it used to #20164

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NobleRow opened this issue Nov 13, 2024 · 0 comments · Fixed by #20358
Closed
1 task done

[Bug]: Rename Verb does not automatically configure ID cards like it used to #20164

NobleRow opened this issue Nov 13, 2024 · 0 comments · Fixed by #20358

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@NobleRow
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NobleRow commented Nov 13, 2024

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  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

Horizon

Describe the issue

Fluffy's PR to add a different method of renaming people after the initial method broke inside the VV panel does not have the feature that automatically adjusts IDs like the previous feature, making a renamed individual appear as: Bob Bobson (As Bob)

How to reproduce

Rename someone
See that their ID doesn't change like it used to

Round ID

No response

Staff ckey

No response

github-merge-queue bot pushed a commit that referenced this issue Jan 13, 2025
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
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