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Updating changelog for v0.25.0
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seando-adsk committed Oct 5, 2023
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# Changelog

## [v0.25.0] - 2023-10-04

**Build:**
* Use updated name for Hd task param [#3242](https://github.com/Autodesk/maya-usd/pull/3242)
* Include pxr header [#3230](https://github.com/Autodesk/maya-usd/pull/3230)
* Use Pixar's directive for namespacing [#3220](https://github.com/Autodesk/maya-usd/pull/3220)
* Make building with Ufe mandatory and remove v1 support [#3217](https://github.com/Autodesk/maya-usd/pull/3217)
* Use the updated HW Token in MaterialX 1.38.7 [#3211](https://github.com/Autodesk/maya-usd/pull/3211)
* MayaUsd: drop support for Maya 2018/2019/2020 and Qt 5.6.1 & 5.12.5 [#3165](https://github.com/Autodesk/maya-usd/pull/3165)
* Remove usage of macros leading to fatal exits [#3081](https://github.com/Autodesk/maya-usd/pull/3081)

**Translation Framework:**
* Bug fix for export relative texture [#3294](https://github.com/Autodesk/maya-usd/pull/3294)
* Fix texture export creating wrong type for uvCoord attribute [#3273](https://github.com/Autodesk/maya-usd/pull/3273)
* Import relative textures [#3259](https://github.com/Autodesk/maya-usd/pull/3259) [#3260](https://github.com/Autodesk/maya-usd/pull/3260)
* Export relative USD textures [#3250](https://github.com/Autodesk/maya-usd/pull/3250) [#3256](https://github.com/Autodesk/maya-usd/pull/3256)
* Ability to exclude primvars with specific Namespace [#3223](https://github.com/Autodesk/maya-usd/pull/3223)
* Referenced shader attributes issue [#3214](https://github.com/Autodesk/maya-usd/pull/3214)
* Refactors relative path dialog options to be more clear [#3195](https://github.com/Autodesk/maya-usd/pull/3195)
* Override primWriter [#3189](https://github.com/Autodesk/maya-usd/pull/3189) and PrimReader [#3164](https://github.com/Autodesk/maya-usd/pull/3164)
* Allow textures to be relative [#3183](https://github.com/Autodesk/maya-usd/pull/3183)
* Updating AL USDMaya's NurbsCurve static import export to use USD's curve spec [#2957](https://github.com/Autodesk/maya-usd/pull/2957)

**Workflow:**
* AE: broken templates on older maya versions [#3306](https://github.com/Autodesk/maya-usd/pull/3306)
* Fixed a bug with redoing a UsdUndoCreateFromNodeDefCommand [#3279](https://github.com/Autodesk/maya-usd/pull/3279)
* Changed toggle visibility to used computed visibile [#3266](https://github.com/Autodesk/maya-usd/pull/3266)
* USD reference/Payload: "Load Payload" on the browser dialog should have a tooltip [#3265](https://github.com/Autodesk/maya-usd/pull/3265)
* Don't use a random default prim [#3253](https://github.com/Autodesk/maya-usd/pull/3253)
* UsdUfe - Move UFE to its own Project [#3252](https://github.com/Autodesk/maya-usd/pull/3252) [#3248](https://github.com/Autodesk/maya-usd/pull/3248)
* Change the export options to be consistent with import options [#3251](https://github.com/Autodesk/maya-usd/pull/3251)
* Embed import options in subheadings [#3249](https://github.com/Autodesk/maya-usd/pull/3249)
* Load relative sub-layer [#3245](https://github.com/Autodesk/maya-usd/pull/3245)
* Relative Maya reference cache [#3239](https://github.com/Autodesk/maya-usd/pull/3239)
* Allow Maya reference to be relative to the layer [#3236](https://github.com/Autodesk/maya-usd/pull/3236)
* Return prim readers that are loaded in find [#3235](https://github.com/Autodesk/maya-usd/pull/3235)
* Newly created USD Lights can't cast shadows [#3233](https://github.com/Autodesk/maya-usd/pull/3233)
* Allow introspecting UsdAttribute UFE class [#3232](https://github.com/Autodesk/maya-usd/pull/3232)
* Fix root layer attribute in AE [#3231](https://github.com/Autodesk/maya-usd/pull/3231)
* Relative payload preview [#3229](https://github.com/Autodesk/maya-usd/pull/3229)
* Detect invalid use of undo item [#3227](https://github.com/Autodesk/maya-usd/pull/3227)
* Fixes an issue in Layer Editor where Save All icon was not functioning properly [#3222](https://github.com/Autodesk/maya-usd/pull/3222)
* Fix undo of the stage creation command [#3215](https://github.com/Autodesk/maya-usd/pull/3215)
* Build the layer manager model contents when created [#3213](https://github.com/Autodesk/maya-usd/pull/3213)
* Reduce the reference warning [#3210](https://github.com/Autodesk/maya-usd/pull/3210)
* Proxy shape listener nodes should not be persisted [#3207](https://github.com/Autodesk/maya-usd/pull/3207)
* Fix lost notification listeners [#3202](https://github.com/Autodesk/maya-usd/pull/3202)
* Fix for lights after "Edit as Maya Data" [#3198](https://github.com/Autodesk/maya-usd/pull/3198)
* Release all refs held by session state on reset [#3196](https://github.com/Autodesk/maya-usd/pull/3196)
* Clean up references, targets, and connections on delete [#3194](https://github.com/Autodesk/maya-usd/pull/3194)
* Load reference and payload without default prim [#3190](https://github.com/Autodesk/maya-usd/pull/3190)
* Options for "Edit as Maya Data" [#3188](https://github.com/Autodesk/maya-usd/pull/3188)
* Prevent editing instance proxy [#3187](https://github.com/Autodesk/maya-usd/pull/3187)
* UI cleanup for bulk save [#3185](https://github.com/Autodesk/maya-usd/pull/3185)
* Move commands out of context op implementation [#3179](https://github.com/Autodesk/maya-usd/pull/3179)
* Clear payloads [#3170](https://github.com/Autodesk/maya-usd/pull/3170)

**Render:**
* Editing purpose on a prim doesn't update in the viewport until prim is deselected [#3246](https://github.com/Autodesk/maya-usd/pull/3246)
* Fix extra Arnold refresh when moving nodes [#3241](https://github.com/Autodesk/maya-usd/pull/3241)
* Use new HdFlattenedDataSourceProvider [#3212](https://github.com/Autodesk/maya-usd/pull/3212)
* Fix inactive sourceColorSpace in UsdUVTexture [#3192](https://github.com/Autodesk/maya-usd/pull/3192)
* Fix refresh issues with textured shading [#3181](https://github.com/Autodesk/maya-usd/pull/3181)
* Add new camera parameters to the pxr gl renderer [#3162](https://github.com/Autodesk/maya-usd/pull/3162)

**Documentation:**
* Update build.md to include USD v23.08 [#3282](https://github.com/Autodesk/maya-usd/pull/3282)
* Update docs with `-primVariant` flag info and example [#3268](https://github.com/Autodesk/maya-usd/pull/3268)
* Refactored MayaUSD help content ids [#3255](https://github.com/Autodesk/maya-usd/pull/3255)
* Add `excludePrimvarNamespace` flag to readme [#3247](https://github.com/Autodesk/maya-usd/pull/3247)
* Fix link betwwen documents [#3221](https://github.com/Autodesk/maya-usd/pull/3221)

## [v0.24.0] - 2023-07-07

**Build:**
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