How to get export path in mayaUsdLib.PrimWriter? #3148
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frankchen211
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I have a custom PrimWrite and want to convert the maya scene with usdproxyshape nodes into usd references and export some things during USD exports, how can I get the user specified export path inside PrimWriter? |
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Answered by
frankchen211
Jun 8, 2023
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self.GetUsdStage().GetRootLayer().identifier |
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self.GetUsdStage().GetRootLayer().identifier