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[MAYA-124459] Reference USD: useAsAnimationCache broken after namespace fix #2372
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@jacobvfx i'm investigating this issue a bit deeper. small question - how were the original files created/your current pipeline? based on the nodes you are mentioning, i'm wondering if you guys are using the pxr scene assembly for your pipeline |
Hi Santos, We are using both the PxrReferenceAssembly and regular Maya references of USD files. The issue is with the latter in this case. |
any update on this one? I can confirm that it works in 0.7.0, but not in 0.8.0. |
Hi @jacobvfx, no big updates regarding this issue as of yet. we are investigating the case and have it schedule for future releases pf mayausd, although we have other issues that are higher in priority over this one. thank you for the range between versions. this might help us narrow down a bit more on what could be the issue here. |
Describe the bug
After the namespace bug was fixed #1307 the useAsAnimationCache flag on the usdImport translator no longer works.
Steps to reproduce
The following import code worked before the namespace fix:
Expected behavior
It should connect a pxrUsdPointBasedDeformer node to each shape in the reference but instead gives alot of Maya errors and does nothing.
Attachments
https://drive.google.com/file/d/1hW2a8YL6NPchLx0NPIWZLA1VDd1tJ-Ky/view?usp=sharing
Specs (if applicable):
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