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When VP2_RENDER_DELEGATE_PROXY is enabled, setting the visibility ( aka Hiding ) a proxyShape does not work.
The visibility state is not updated in the viewport, nor are any edits written to the session layer ( though I guess I would expect this, as we're not editing a prim's visibility state directly, rather the shape that represents the USD stage ).
Orbiting in the viewport, nor the 'ogs -reset' command seem to have any effect.
Steps to re-produce :
load the refactoring_sandbox
load proxyShape ( I used a simple usd file with 3 spheres )
select proxyShape and hide it
notice, no updates in the viewport
Testing Environment :
(Linux) Maya 2019.2
refactoring_sandbox ( d0bb624 ) and Pixar USD dev ( b85ddac )
( Windows ) beta ( latest PR )
refactoring_sandbox ( w/ PR#69 ) and Pixar USD-rc3
( having issues uploading example file, sorry! )
The text was updated successfully, but these errors were encountered:
Issue :
When VP2_RENDER_DELEGATE_PROXY is enabled, setting the visibility ( aka Hiding ) a proxyShape does not work.
The visibility state is not updated in the viewport, nor are any edits written to the session layer ( though I guess I would expect this, as we're not editing a prim's visibility state directly, rather the shape that represents the USD stage ).
Orbiting in the viewport, nor the 'ogs -reset' command seem to have any effect.
Steps to re-produce :
Testing Environment :
(Linux) Maya 2019.2
refactoring_sandbox ( d0bb624 ) and Pixar USD dev ( b85ddac )
( Windows ) beta ( latest PR )
refactoring_sandbox ( w/ PR#69 ) and Pixar USD-rc3
( having issues uploading example file, sorry! )
The text was updated successfully, but these errors were encountered: