Fixes incorrect Schlick Fresnel for IBL lighting #1634
Merged
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For environment mapping, we assume symmetric reflection around the normal, which means the half vector H is actually equal to the normal N. The value of dot(E, H) then becomes equal to the value previously found and used for dot(N, E).
This fixes a highlight artifacts seen when looking at the Damaged Helmet asset from below as shown in this before and after image: