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MAYA-106075 - USD selection highlighting doesn't take Color Settings into consideration #2033
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@@ -47,6 +47,7 @@ | |
#include <pxr/usd/usd/prim.h> | ||
#include <pxr/usdImaging/usdImaging/delegate.h> | ||
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#include <maya/MColorPickerUtilities.h> | ||
#include <maya/MEventMessage.h> | ||
#include <maya/MFileIO.h> | ||
#include <maya/MFnPluginData.h> | ||
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@@ -1500,12 +1501,39 @@ GfVec3f ProxyRenderDelegate::GetCurveDefaultColor() | |
} | ||
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//! \brief | ||
const MColor& ProxyRenderDelegate::GetSelectionHighlightColor(bool lead) const | ||
MColor ProxyRenderDelegate::GetSelectionHighlightColor(const char* className) | ||
{ | ||
static const MColor kLeadColor(0.056f, 1.0f, 0.366f, 1.0f); | ||
// Construct the query command string. | ||
MString queryCommand; | ||
if (className) { | ||
queryCommand = "int $index = `displayColor -q -active \""; | ||
queryCommand += className; | ||
queryCommand += "\"`; colorIndex -q $index;"; | ||
} else { | ||
queryCommand = "displayRGBColor -q \"lead\""; | ||
} | ||
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// Query and return the selection color. | ||
{ | ||
MDoubleArray colorResult; | ||
std::lock_guard<std::mutex> _(_mayaCommandEngineMutex); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can we rename the std::lock_guard local variable to something meaningful? I can guess at your thinking that nobody should be doing anything to it after it is created because of the RAII nature of the object so the name doesn't matter, but I don't like the style of naming it underscore. It just looks strange to me and then I spent some time thinking about it. |
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MGlobal::executeCommand(queryCommand, colorResult); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If a caller passes in a className which isn't valid do we get some kind of error we can warn about? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. executeCommand runs with displayEnabled = false, so I guess it will not write any error info into log. I think it would be good to set displayEnabled to true here |
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if (colorResult.length() == 3) { | ||
// Since the "lead" color is returned in displace space, | ||
// we need to convert it to rendering space. | ||
MColor color(colorResult[0], colorResult[1], colorResult[2]); | ||
return className | ||
? color | ||
: MColorPickerUtilities::applyViewTransform(color, MColorPickerUtilities::kInverse); | ||
} | ||
} | ||
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// In case of an error, return the default color | ||
static const MColor kLeadColor(0.351f, 5.519f, 0.408f, 1.0f); | ||
static const MColor kActiveColor(1.0f, 1.0f, 1.0f, 1.0f); | ||
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return lead ? kLeadColor : kActiveColor; | ||
return className ? kActiveColor : kLeadColor; | ||
} | ||
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bool ProxyRenderDelegate::DrawRenderTag(const TfToken& renderTag) const | ||
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Should this little bit of logic deciding which color to use based on the selection status move into a common location? I'm not sure if it makes sense on drawScene, maybe if we do a shared parentClass for rprims this logic could live there.
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Yes, I think I will address that as part of my future work on points.