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MAYA-106075 - USD selection highlighting doesn't take Color Settings into consideration #2033

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Jan 31, 2022
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14 changes: 8 additions & 6 deletions lib/mayaUsd/render/vp2RenderDelegate/basisCurves.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1206,9 +1206,10 @@ void HdVP2BasisCurves::_UpdateDrawItem(
// it needs to display both wireframe color and selection highlight
// with one color vertex buffer.
if (drawItem->ContainsUsage(HdVP2DrawItem::kSelectionHighlight)) {
const MColor colors[] = { drawScene.GetWireframeColor(),
drawScene.GetSelectionHighlightColor(false),
drawScene.GetSelectionHighlightColor(true) };
const MColor colors[]
= { drawScene.GetWireframeColor(),
drawScene.GetSelectionHighlightColor(HdPrimTypeTokens->basisCurves),
drawScene.GetSelectionHighlightColor() };

// Store the indices to colors.
std::vector<unsigned char> colorIndices;
Expand Down Expand Up @@ -1264,9 +1265,10 @@ void HdVP2BasisCurves::_UpdateDrawItem(
int primitiveStride = 0;

const MColor& color
= (_selectionStatus != kUnselected
? drawScene.GetSelectionHighlightColor(_selectionStatus == kFullyLead)
: drawScene.GetWireframeColor());
= (_selectionStatus != kUnselected ? drawScene.GetSelectionHighlightColor(
_selectionStatus == kFullyLead ? TfToken()
: HdPrimTypeTokens->basisCurves)
: drawScene.GetWireframeColor());
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Should this little bit of logic deciding which color to use based on the selection status move into a common location? I'm not sure if it makes sense on drawScene, maybe if we do a shared parentClass for rprims this logic could live there.

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Yes, I think I will address that as part of my future work on points.


if (desc.geomStyle == HdBasisCurvesGeomStylePatch) {
if (_selectionStatus != kUnselected) {
Expand Down
15 changes: 8 additions & 7 deletions lib/mayaUsd/render/vp2RenderDelegate/mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2105,10 +2105,11 @@ void HdVP2Mesh::_UpdateDrawItem(
// render item.

// Set up the source color buffers.
const MColor wireframeColors[] = { drawScene.GetWireframeColor(),
drawScene.GetSelectionHighlightColor(false),
drawScene.GetSelectionHighlightColor(true) };
bool useWireframeColors = stateToCommit._instanceColorParam == kSolidColorStr;
const MColor wireframeColors[]
= { drawScene.GetWireframeColor(),
drawScene.GetSelectionHighlightColor(HdPrimTypeTokens->mesh),
drawScene.GetSelectionHighlightColor() };
bool useWireframeColors = stateToCommit._instanceColorParam == kSolidColorStr;

MFloatArray* shadedColors = nullptr;
HdInterpolation colorInterpolation = HdInterpolationConstant;
Expand Down Expand Up @@ -2208,9 +2209,9 @@ void HdVP2Mesh::_UpdateDrawItem(
if ((itemDirtyBits & DirtySelectionHighlight)
&& drawItem->ContainsUsage(HdVP2DrawItem::kSelectionHighlight)) {
const MColor& color
= (_selectionStatus != kUnselected
? drawScene.GetSelectionHighlightColor(_selectionStatus == kFullyLead)
: drawScene.GetWireframeColor());
= (_selectionStatus != kUnselected ? drawScene.GetSelectionHighlightColor(
_selectionStatus == kFullyLead ? TfToken() : HdPrimTypeTokens->mesh)
: drawScene.GetWireframeColor());

MHWRender::MShaderInstance* shader = _delegate->Get3dSolidShader(color);
if (shader != nullptr && shader != drawItemData._shader) {
Expand Down
68 changes: 63 additions & 5 deletions lib/mayaUsd/render/vp2RenderDelegate/proxyRenderDelegate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@
#include <pxr/usd/usd/prim.h>
#include <pxr/usdImaging/usdImaging/delegate.h>

#include <maya/MColorPickerUtilities.h>
#include <maya/MEventMessage.h>
#include <maya/MFileIO.h>
#include <maya/MFnPluginData.h>
Expand Down Expand Up @@ -1485,7 +1486,7 @@ GfVec3f ProxyRenderDelegate::GetCurveDefaultColor()
{
MDoubleArray curveColorResult;
{
std::lock_guard<std::mutex> _(_mayaCommandEngineMutex);
std::lock_guard<std::mutex> mutexGuard(_mayaCommandEngineMutex);
MGlobal::executeCommand(
"int $index = `displayColor -q -dormant \"curve\"`; colorIndex -q $index;",
curveColorResult);
Expand All @@ -1494,18 +1495,75 @@ GfVec3f ProxyRenderDelegate::GetCurveDefaultColor()
if (curveColorResult.length() == 3) {
return GfVec3f(curveColorResult[0], curveColorResult[1], curveColorResult[2]);
} else {
TF_WARN("Failed to obtain curve default color");
// In case of an error, return the default navy-blue color
return GfVec3f(0.000f, 0.016f, 0.376f);
}
}

//! \brief
const MColor& ProxyRenderDelegate::GetSelectionHighlightColor(bool lead) const
MColor ProxyRenderDelegate::GetSelectionHighlightColor(const TfToken& className)
{
static const MColor kLeadColor(0.056f, 1.0f, 0.366f, 1.0f);
static const MColor kActiveColor(1.0f, 1.0f, 1.0f, 1.0f);
static const MColor kDefaultLeadColor(0.056f, 1.0f, 0.366f, 1.0f);
static const MColor kDefaultActiveColor(1.0f, 1.0f, 1.0f, 1.0f);

// Prepare to construct the query command.
bool fromPalette = true;
const char* queryName = "unsupported";
if (className.IsEmpty()) {
fromPalette = false;
queryName = "lead";
} else if (className == HdPrimTypeTokens->mesh) {
fromPalette = false;
queryName = "polymeshActive";
} else if (className == HdPrimTypeTokens->basisCurves) {
queryName = "curve";
}

// Construct the query command string.
MString queryCommand;
if (fromPalette) {
queryCommand = "int $index = `displayColor -q -active \"";
queryCommand += queryName;
queryCommand += "\"`; colorIndex -q $index;";
} else {
queryCommand = "displayRGBColor -q \"";
queryCommand += queryName;
queryCommand += "\"";
}

// Query and return the selection color.
{
MDoubleArray colorResult;
std::lock_guard<std::mutex> mutexGuard(_mayaCommandEngineMutex);
MGlobal::executeCommand(queryCommand, colorResult);
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If a caller passes in a className which isn't valid do we get some kind of error we can warn about?

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executeCommand runs with displayEnabled = false, so I guess it will not write any error info into log. I think it would be good to set displayEnabled to true here


if (colorResult.length() == 3) {
MColor color(colorResult[0], colorResult[1], colorResult[2]);

if (className.IsEmpty()) {
// The 'lead' color is returned in display space, so we need to convert it to
// rendering space. However, function MColorPickerUtilities::applyViewTransform
// is supported only starting from Maya 2023, so in opposite case we just return
// the default lead color.
#if MAYA_API_VERSION >= 20230000
return MColorPickerUtilities::applyViewTransform(
color, MColorPickerUtilities::kInverse);
#else
return kDefaultLeadColor;
#endif
} else {
return color;
}
} else {
TF_WARN(
"Failed to obtain selection highlight color for '%s' objects",
className.IsEmpty() ? "lead" : className.GetString().c_str());
}
}

return lead ? kLeadColor : kActiveColor;
// In case of any failure, return the default color
return className.IsEmpty() ? kDefaultLeadColor : kDefaultActiveColor;
}

bool ProxyRenderDelegate::DrawRenderTag(const TfToken& renderTag) const
Expand Down
4 changes: 3 additions & 1 deletion lib/mayaUsd/render/vp2RenderDelegate/proxyRenderDelegate.h
Original file line number Diff line number Diff line change
Expand Up @@ -173,8 +173,10 @@ class ProxyRenderDelegate : public MHWRender::MPxSubSceneOverride
MAYAUSD_CORE_PUBLIC
GfVec3f GetCurveDefaultColor();

// Returns the selection highlight color for a given HdPrim type.
// If className is empty, returns the lead highlight color.
MAYAUSD_CORE_PUBLIC
const MColor& GetSelectionHighlightColor(bool lead) const;
MColor GetSelectionHighlightColor(const TfToken& className = TfToken());

MAYAUSD_CORE_PUBLIC
const HdSelection::PrimSelectionState* GetLeadSelectionState(const SdfPath& path) const;
Expand Down