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MAYA-121408 Trigger the populate selection when a new instancer is added #2038
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Feb 1, 2022
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Original file line number | Diff line number | Diff line change |
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@@ -297,13 +297,49 @@ class ProxyRenderDelegate : public MHWRender::MPxSubSceneOverride | |
//! A collection of Rprims to prepare render data for specified reprs | ||
std::unique_ptr<HdRprimCollection> _defaultCollection; | ||
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//! The render tag version used the last time render tags were updated | ||
unsigned int _renderTagVersion { 0 }; // initialized to 1 in HdChangeTracker, so we'll always | ||
// have an invalid version the first update. | ||
#ifdef ENABLE_RENDERTAG_VISIBILITY_WORKAROUND | ||
unsigned int _visibilityVersion { 0 }; // initialized to 1 in HdChangeTracker. | ||
#endif | ||
bool _taskRenderTagsValid { | ||
// Version Id values saved from the last time we queried the HdChangeTracker. | ||
// These values are initialized to 1 in HdChangeTracker | ||
struct HdChangeTrackerVersions | ||
{ | ||
//! The render tag version the last time _Execute was called | ||
unsigned int _renderTag { 0 }; | ||
//! The visibility change count the last time _Execute was called | ||
unsigned int _visibility { 0 }; | ||
//! The combined instancer index version and instance index change count the last time | ||
//! _Execute was called | ||
unsigned int _instanceIndex { 0 }; | ||
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void sync(const HdChangeTracker& tracker) | ||
{ | ||
_renderTag = tracker.GetRenderTagVersion(); | ||
_visibility = tracker.GetVisibilityChangeCount(); | ||
_instanceIndex = tracker.GetInstancerIndexVersion(); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. GetInstanceIndexVersion doesn't capture all the workflows we care about, but it captures some of them. So at least some things work correctly with this updated version of the code. |
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} | ||
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bool renderTagValid(const HdChangeTracker& tracker) | ||
{ | ||
return _renderTag == tracker.GetRenderTagVersion(); | ||
} | ||
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bool visibilityValid(const HdChangeTracker& tracker) | ||
{ | ||
return _visibility == tracker.GetVisibilityChangeCount(); | ||
} | ||
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bool instanceIndexValid(const HdChangeTracker& tracker) | ||
{ | ||
return _instanceIndex == tracker.GetInstancerIndexVersion(); | ||
} | ||
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void reset() | ||
{ | ||
_renderTag = 0; | ||
_visibility = 0; | ||
_instanceIndex = 0; | ||
} | ||
}; | ||
HdChangeTrackerVersions _changeVersions; | ||
bool _taskRenderTagsValid { | ||
false | ||
}; //!< If false the render tags on the dummy render task are not the minimum set of tags. | ||
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I refactored how these "versions" of things from USD are tracked into a single struct to keep it simpler.
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Much nicer, thx!