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Fix display color not matching the source Lambert materials #2049
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We previously only color corrected when the displayColor was single valued. The color correction was moved upstream to also cover CPV scenarios.
This means lambert setups exported as displayColors will match perfectly when loaded as stages.
@@ -1933,9 +1937,12 @@ void HdVP2Mesh::_UpdateDrawItem( | |||
if ((colorInterp == HdInterpolationConstant || colorInterp == HdInterpolationInstance) | |||
&& (alphaInterp == HdInterpolationConstant | |||
|| alphaInterp == HdInterpolationInstance)) { | |||
const GfVec3f& clr3f = MayaUsd::utils::ConvertLinearToMaya(colorArray[0]); |
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Moved upstream. See line 376.
const MColor color(clr3f[0], clr3f[1], clr3f[2], alphaArray[0]); | ||
shader = _delegate->GetFallbackShader(color); | ||
if (shader) { | ||
shader->setParameter("diffuse", 1.0f); |
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We already multiply the exported display color by the diffuse
coefficient of 0.8. We need not apply it a second time.
williamkrick
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Feb 1, 2022
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vp2renderdelegate
Related to VP2RenderDelegate
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