Implement pivot accessors for wrapped matrix ops. #2319
Merged
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Setting the rotate or scale pivot on a prim with a matrix (a.k.a. transform) transform op immediately creates a Maya fallback matrix stack, because pivot values are not supported by the single matrix data model. When this occurs, a UsdTransform3dSetObjectMatrix wrapper Ufe::Transform3d interface is created to wrap the Maya fallback matrix stack. This wrapper did not forward the pivot accessors to the wrapped Maya fallback stack, now fixed.