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MAYA-123753 - As a user, I would like my display layers to save with … #2455
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donnels/MAYA-123753/test_display_layer_ufe_items
Jul 5, 2022
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Original file line number | Diff line number | Diff line change |
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#!/usr/bin/env python | ||
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# | ||
# Copyright 2022 Autodesk | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
# | ||
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import fixturesUtils | ||
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from maya import cmds | ||
from maya import standalone | ||
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import mayaUtils | ||
import mayaUsd | ||
import mayaUsd_createStageWithNewLayer | ||
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import unittest | ||
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class DisplayLayerSaveNonMaya(unittest.TestCase): | ||
''' | ||
Test saving/restoring a Display Layer that has non-Maya items. | ||
''' | ||
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pluginsLoaded = False | ||
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@classmethod | ||
def setUpClass(cls): | ||
fixturesUtils.readOnlySetUpClass(__file__, loadPlugin=False) | ||
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if not cls.pluginsLoaded: | ||
cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded() | ||
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@classmethod | ||
def tearDownClass(cls): | ||
standalone.uninitialize() | ||
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def setUp(self): | ||
cmds.file(new=True, force=True) | ||
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def testDisplayLayerSaveAndRestore(self): | ||
# First create Display Layer and find out if it has the Ufe member save/restore support. | ||
cmds.createDisplayLayer(name='layer1', number=1, empty=True) | ||
if 'ufeMembers' not in cmds.listAttr('layer1'): | ||
self.skipTest('Maya DisplayLayer does not support saving/restoring Ufe (non-Maya) members.') | ||
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# Create some objects to add to layer. | ||
cmds.CreatePolygonSphere() | ||
cmds.CreatePolygonCube() | ||
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psPathStr = mayaUsd_createStageWithNewLayer.createStageWithNewLayer() | ||
stage = mayaUsd.lib.GetPrim(psPathStr).GetStage() | ||
stage.DefinePrim('/Sphere1', 'Sphere') | ||
stage.DefinePrim('/Cube1', 'Cube') | ||
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# Add the two sphere (Maya and non-Maya) to the layer. | ||
cmds.editDisplayLayerMembers('layer1', '|pSphere1', '|stage1|stageShape1,/Sphere1', noRecurse=True) | ||
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# Verify they are in layer. | ||
layerObjs = cmds.editDisplayLayerMembers('layer1', query=True, fn=True) | ||
self.assertTrue('|pSphere1' in layerObjs) | ||
self.assertTrue('|stage1|stageShape1,/Sphere1' in layerObjs) | ||
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# Save the file with ufe display layer members. | ||
tempMayaFile = 'displayLayerRestore.ma' | ||
cmds.file(rename=tempMayaFile) | ||
cmds.file(save=True, force=True, type='mayaAscii') | ||
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# Clear and reopen the file. | ||
cmds.file(new=True, force=True) | ||
cmds.file(tempMayaFile, open=True) | ||
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# Verify the two objects (Maya and non-Maya are in layer). | ||
layerObjs = cmds.editDisplayLayerMembers('layer1', query=True, fn=True) | ||
self.assertTrue('|pSphere1' in layerObjs) | ||
self.assertTrue('|stage1|stageShape1,/Sphere1' in layerObjs) | ||
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# We can also directly query the attribute value. | ||
ufeAttr = cmds.getAttr('layer1.ufem') | ||
self.assertTrue('|stage1|stageShape1,/Sphere1' in ufeAttr) |
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Skip test if the Display Layer doesn't have the new "ufeMembers" attribute.