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If an artist uses polyReduce (or other node that changes the vertex count) after a skinCluster has been applied, the Usd exporter tries to compare the weights of the original vertex count with the assigned weights of the reduced vertex count. This results in an out-of-bounds access to the MDoubleArray that holds the weights.
This P/R checks for that condition and throws an exception if encountered (this occurs in a part of the plugin that is not using
MStatus
to signal success/failure/error).