MAYA-128779 - Improvements for surface shader querying and handling #3008
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
UsdMayaUtil::GetSurfaceShaderNodeDefs()
for getting vetted surfaces as well as those with "shader/surface" role (adds afew arnold ones, potentially more)UsdShaderNodeDef::definitions
can now be queried for surface definitions only in order to access them through UFEUsdShaderNodeDef::createNodeCmd
will implicitly create a material if given a valid material scopeUsdUndoAddNewMaterialCommand
will only attempt to connect surface nodes to material outputUsdMayaUtil::prettifyName
for consistency