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EMSUSD-76 - [GitHub #2991] Editing Purpose on a prim doesn't update in the viewport until prim is deselected #3246
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vlasovi
commented
Jul 27, 2023
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if (anyPurposeChanged || rprimRenderTagChanged || !_taskRenderTagsValid) { | ||
TfTokenVector renderTags | ||
= { HdRenderTagTokens->geometry }; // always draw geometry render tag purpose. | ||
if (_proxyShapeData->DrawRenderPurpose() || renderPurposeChanged) { | ||
if (_proxyShapeData->DrawRenderPurpose() || renderPurposeChanged || rprimRenderTagChanged) { | ||
renderTags.push_back(HdRenderTagTokens->render); | ||
} | ||
if (_proxyShapeData->DrawProxyPurpose() || proxyPurposeChanged) { | ||
if (_proxyShapeData->DrawProxyPurpose() || proxyPurposeChanged || rprimRenderTagChanged) { | ||
renderTags.push_back(HdRenderTagTokens->proxy); | ||
} | ||
if (_proxyShapeData->DrawGuidePurpose() || guidePurposeChanged) { | ||
if (_proxyShapeData->DrawGuidePurpose() || guidePurposeChanged || rprimRenderTagChanged) { | ||
renderTags.push_back(HdRenderTagTokens->guide); | ||
} | ||
_taskController->SetRenderTags(renderTags); | ||
// if the changedRenderTags is not empty then we could have some tags | ||
// in the _taskController just so that we get one sync to hide the render | ||
// items. In that case we need to leave _taskRenderTagsValid false, so that | ||
// we get a chance to remove that tag next frame. | ||
_taskRenderTagsValid = !anyPurposeChanged; | ||
_taskRenderTagsValid = !(anyPurposeChanged || rprimRenderTagChanged); |
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Those changes here are a pure refactoring. No behavioural change intended.
pierrebai-adsk
approved these changes
Jul 31, 2023
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Thanks! Good work on the fix
vlasovi
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Jul 31, 2023
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vp2renderdelegate
Related to VP2RenderDelegate
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Accomodating render tags update for USD 23.02