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EMSUSD-277 fix lost muted anonymous layers #3320

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merged 2 commits into from
Sep 13, 2023

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  • Add a global functionality to hold onto muted layers.
  • This is to work around the fact that OpenUSD will not keep muted layers in memory.
  • Make sure to clean up the list of muted layers when a new Maya scene is created.
  • Use the muted layer holder in the MuteLayer command.
  • The base class of the command was trying to hold onto layer, but when the undo stack is cleared, so would be the anonymous layers.
  • In particular, when unloading a Maya Reference, Maya always clears the undo stack.
  • Add a test that check if muted anonymous layers are lost when editing a Maya Reference.
  • The test fails without my fix, works with it.
  • Improved test helper functions to enable creating anonymous sub-layers.

@pierrebai-adsk pierrebai-adsk added adsk Related to Autodesk plugin bug Something isn't working labels Sep 8, 2023
- Add a global functionality to hold onto muted layers.
- This is to work around the fact that OpenUSD will not keep muted layers in memory.
- Make sure to clean up the list of muted layers when a new Maya scene is created.
- Use the muted layer holder in the MuteLayer command.
- The base class of the command was trying to hold onto layer, but when the undo stack is cleared, so would be the anonymous layers.
- In particular, when unloading a Maya Reference, Maya always clears the undo stack.
- Add a test that check if muted anonymous layers are lost when editing a Maya Reference.
- The test fails without my fix, works with it.
- Improved test helper functions to enable creating anonymous sub-layers.
@@ -620,7 +621,7 @@ class MuteLayer : public BaseCmd
// we perfer not holding to pointers needlessly, but we need to hold on to the layer if we
// mute it otherwise usd will let go of it and its modifications, and any dirty children
// will also be lost
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@samuelliu-adsk samuelliu-adsk Sep 12, 2023

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I dont think we need this comment anymore, so does L643

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Actually, the comment says exactly why we are calling addMutedLayer, so I'll keep the comment.

// we can release the pointer
_mutedLayer = nullptr;
removeMutedLayer(layer);
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Question here: In AddMutedLayer, we recursively added all dirty sublayers to the mutedLayer list, so when remvoeMutedLayer should we do the same? For now it just removes one layer.

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You're right, I will look into it.

Also, improve comments explaining why we add and remove muted layers.
@pierrebai-adsk pierrebai-adsk added the ready-for-merge Development process is finished, PR is ready for merge label Sep 13, 2023
@seando-adsk seando-adsk added core Related to core library and removed adsk Related to Autodesk plugin labels Sep 13, 2023
@seando-adsk seando-adsk merged commit f2d8fa4 into dev Sep 13, 2023
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@seando-adsk seando-adsk deleted the bailp/EMSUSD-277/losing-muted-anon-layers branch September 13, 2023 17:34
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4 participants