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Apply Restriction Rules for Parenting #673

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Jul 28, 2020
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102 changes: 49 additions & 53 deletions lib/mayaUsd/ufe/UsdUndoInsertChildCommand.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,26 +15,28 @@
//

#include "UsdUndoInsertChildCommand.h"
#include "Utils.h"
#include "private/InPathChange.h"
#include "private/Utils.h"
#include "Utils.h"

#include <ufe/log.h>
#include <ufe/scene.h>
#include <ufe/sceneNotification.h>
#include <ufe/log.h>

#include <pxr/base/tf/token.h>
#include <pxr/usd/sdf/copyUtils.h>
#include <pxr/usd/usd/editContext.h>
#include <pxr/usd/usd/stage.h>

#include <mayaUsdUtils/util.h>

#ifdef UFE_V2_FEATURES_AVAILABLE
#define UFE_ENABLE_ASSERTS
#include <ufe/ufeAssert.h>
#else
#include <cassert>
#endif

#include <mayaUsdUtils/util.h>

#include <pxr/usd/usd/stage.h>
#include <pxr/usd/usd/editContext.h>
#include <pxr/usd/sdf/copyUtils.h>
#include <pxr/base/tf/token.h>

namespace {
// shared_ptr requires public ctor, dtor, so derive a class for it.
template<class T>
Expand All @@ -50,61 +52,55 @@ struct MakeSharedEnabler : public T {
MAYAUSD_NS_DEF {
namespace ufe {

UsdUndoInsertChildCommand::UsdUndoInsertChildCommand(
const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& /* pos */
) : Ufe::UndoableCommand()
UsdUndoInsertChildCommand::UsdUndoInsertChildCommand(const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& /* pos */)
: Ufe::UndoableCommand()
, _stage(child->prim().GetStage())
, _ufeSrcItem(child)
, _usdSrcPath(child->prim().GetPath())
{
const auto& childPrim = child->prim();
const auto& parentPrim = parent->prim();

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cleaned up initializing class member variables.

// Apply restriction rules
ufe::applyCommandRestriction(childPrim, "reparent");
ufe::applyCommandRestriction(parentPrim, "reparent");

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@ppt-adsk here I am applying the restriction rules very early. These rules are applied both to the child and parent prims.

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Is this really the only change/fix here? Other than name changes I see a couple places where we've removed nullptr checks and then this is the only real change, do I have that right?

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@HamedSabri-adsk HamedSabri-adsk Jul 27, 2020

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Hey @fowlertADSK I have broken down my PR into 3 parts to make it easier to review:

1- c358550
2- 0202eec
3- baf1595

The 2 line changes that you pointed out are part of section 2. There are also 2 important changes in section 2 which are related to cleaning up _childLayer and _parentLayer.

Section 3 (Fix failing unit tests) is what affects your earlier changes. If I recall correctly you told me last time that you were planning to make changes to testGroupCmd. I wanted to make sure we are aligned on this.

// First, check if we need to rename the child.
auto childName = uniqueChildName(parent, child->path());
const auto& childName = uniqueChildName(parent, child->path());

// Set up all paths to perform the reparent.
auto childPrim = child->prim();
fStage = childPrim.GetStage();
fUfeSrcItem = child;
fUsdSrcPath = childPrim.GetPath();
// Create a new segment if parent and child are in different run-times.
// parenting a USD node to the proxy shape node implies two different run-times
auto cRtId = child->path().runTimeId();
if (parent->path().runTimeId() == cRtId) {
fUfeDstPath = parent->path() + childName;
_ufeDstPath = parent->path() + childName;
}
else {
auto cSep = child->path().getSegments().back().separator();
fUfeDstPath = parent->path() + Ufe::PathSegment(
_ufeDstPath = parent->path() + Ufe::PathSegment(
Ufe::PathComponent(childName), cRtId, cSep);
}
fUsdDstPath = parent->prim().GetPath().AppendChild(TfToken(childName));
_usdDstPath = parent->prim().GetPath().AppendChild(TfToken(childName));

fChildLayer = MayaUsdUtils::defPrimSpecLayer(childPrim);
if (!fChildLayer) {
std::string err = TfStringPrintf("No child prim found at %s", childPrim.GetPath().GetString().c_str());
throw std::runtime_error(err.c_str());
}
_childLayer = _stage->GetEditTarget().GetLayer();

auto parentPrim = parent->prim();
// If parent prim is the pseudo-root, no def primSpec will be found, so
// just use the edit target layer.
fParentLayer = parentPrim.IsPseudoRoot() ?
fStage->GetEditTarget().GetLayer() :
MayaUsdUtils::defPrimSpecLayer(parentPrim);

if (!fParentLayer) {
std::string err = TfStringPrintf("No parent prim found at %s", parentPrim.GetPath().GetString().c_str());
throw std::runtime_error(err.c_str());
}
_parentLayer = parentPrim.IsPseudoRoot()
? _stage->GetEditTarget().GetLayer()
: MayaUsdUtils::defPrimSpecLayer(parentPrim);
}

UsdUndoInsertChildCommand::~UsdUndoInsertChildCommand()
{
}

/*static*/
UsdUndoInsertChildCommand::Ptr UsdUndoInsertChildCommand::create(
const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& pos
)
UsdUndoInsertChildCommand::Ptr
UsdUndoInsertChildCommand::create(const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& pos)
{
// Error if requested parent is currently a child of requested child.
if (parent->path().startsWith(child->path())) {
Expand All @@ -117,10 +113,10 @@ UsdUndoInsertChildCommand::Ptr UsdUndoInsertChildCommand::create(
bool UsdUndoInsertChildCommand::insertChildRedo()
{
// See comments in UsdUndoRenameCommand.cpp.
bool status = SdfCopySpec(fChildLayer, fUsdSrcPath, fParentLayer, fUsdDstPath);
bool status = SdfCopySpec(_childLayer, _usdSrcPath, _parentLayer, _usdDstPath);
if (status)
{
auto srcPrim = fStage->GetPrimAtPath(fUsdSrcPath);
auto srcPrim = _stage->GetPrimAtPath(_usdSrcPath);
#ifdef UFE_V2_FEATURES_AVAILABLE
UFE_ASSERT_MSG(srcPrim, "Invalid prim cannot be inactivated.");
#else
Expand All @@ -129,14 +125,14 @@ bool UsdUndoInsertChildCommand::insertChildRedo()
status = srcPrim.SetActive(false);

if (status) {
fUfeDstItem = UsdSceneItem::create(fUfeDstPath, ufePathToPrim(fUfeDstPath));
_ufeDstItem = UsdSceneItem::create(_ufeDstPath, ufePathToPrim(_ufeDstPath));

sendNotification<Ufe::ObjectReparent>(fUfeDstItem, fUfeSrcItem->path());
sendNotification<Ufe::ObjectReparent>(_ufeDstItem, _ufeSrcItem->path());
}
}
else {
UFE_LOG(std::string("Warning: SdfCopySpec(") +
fUsdSrcPath.GetString() + std::string(") failed."));
_usdSrcPath.GetString() + std::string(") failed."));
}

return status;
Expand All @@ -149,11 +145,11 @@ bool UsdUndoInsertChildCommand::insertChildUndo()
// Regardless of where the edit target is currently set, switch to the
// layer where we copied the source prim into the destination, then
// restore the edit target.
UsdEditContext ctx(fStage, fParentLayer);
status = fStage->RemovePrim(fUsdDstPath);
UsdEditContext ctx(_stage, _parentLayer);
status = _stage->RemovePrim(_usdDstPath);
}
if (status) {
auto srcPrim = fStage->GetPrimAtPath(fUsdSrcPath);
auto srcPrim = _stage->GetPrimAtPath(_usdSrcPath);
#ifdef UFE_V2_FEATURES_AVAILABLE
UFE_ASSERT_MSG(srcPrim, "Invalid prim cannot be activated.");
#else
Expand All @@ -163,14 +159,14 @@ bool UsdUndoInsertChildCommand::insertChildUndo()

if (status) {

sendNotification<Ufe::ObjectReparent>(fUfeSrcItem, fUfeDstItem->path());
sendNotification<Ufe::ObjectReparent>(_ufeSrcItem, _ufeDstItem->path());

fUfeDstItem = nullptr;
_ufeDstItem = nullptr;
}
}
else {
UFE_LOG(std::string("Warning: RemovePrim(") +
fUsdDstPath.GetString() + std::string(") failed."));
_usdDstPath.GetString() + std::string(") failed."));
}

return status;
Expand Down
45 changes: 23 additions & 22 deletions lib/mayaUsd/ufe/UsdUndoInsertChildCommand.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,12 +15,12 @@
//
#pragma once

#include <mayaUsd/base/api.h>
#include <mayaUsd/ufe/UsdSceneItem.h>
#include <ufe/undoableCommand.h>

#include <pxr/usd/usd/prim.h>

#include <ufe/undoableCommand.h>
#include <mayaUsd/base/api.h>
#include <mayaUsd/ufe/UsdSceneItem.h>

PXR_NAMESPACE_USING_DIRECTIVE

Expand All @@ -31,31 +31,28 @@ namespace ufe {
class MAYAUSD_CORE_PUBLIC UsdUndoInsertChildCommand : public Ufe::UndoableCommand
{
public:
typedef std::shared_ptr<UsdUndoInsertChildCommand> Ptr;
using Ptr = std::shared_ptr<UsdUndoInsertChildCommand>;

~UsdUndoInsertChildCommand() override;

// Delete the copy/move constructors assignment operators.
UsdUndoInsertChildCommand(const UsdUndoInsertChildCommand&) = delete;
UsdUndoInsertChildCommand& operator=(const UsdUndoInsertChildCommand&) = delete;
UsdUndoInsertChildCommand(UsdUndoInsertChildCommand&&) = delete;
UsdUndoInsertChildCommand& operator=(UsdUndoInsertChildCommand&&) = delete;

//! Create a UsdUndoInsertChildCommand. Note that as of 4-May-2020 the
//! pos argument is ignored, and only append is supported.
static UsdUndoInsertChildCommand::Ptr create(
const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& pos
);
static UsdUndoInsertChildCommand::Ptr create(const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& pos);

protected:
//! Construct a UsdUndoInsertChildCommand. Note that as of 4-May-2020 the
//! pos argument is ignored, and only append is supported.
UsdUndoInsertChildCommand(
const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& pos
);
UsdUndoInsertChildCommand(const UsdSceneItem::Ptr& parent,
const UsdSceneItem::Ptr& child,
const UsdSceneItem::Ptr& pos);

private:
void undo() override;
Expand All @@ -64,14 +61,18 @@ class MAYAUSD_CORE_PUBLIC UsdUndoInsertChildCommand : public Ufe::UndoableComman
bool insertChildRedo();
bool insertChildUndo();

UsdStageWeakPtr fStage;
SdfLayerHandle fChildLayer;
SdfLayerHandle fParentLayer;
UsdSceneItem::Ptr fUfeSrcItem;
SdfPath fUsdSrcPath;
UsdSceneItem::Ptr fUfeDstItem;
Ufe::Path fUfeDstPath;
SdfPath fUsdDstPath;
UsdStageWeakPtr _stage;

UsdSceneItem::Ptr _ufeSrcItem;
UsdSceneItem::Ptr _ufeDstItem;

SdfPath _usdSrcPath;
SdfPath _usdDstPath;

SdfLayerHandle _childLayer;
SdfLayerHandle _parentLayer;

Ufe::Path _ufeDstPath;

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Cleaned up this class according to our guidelines.

}; // UsdUndoInsertChildCommand

Expand Down
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