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use fixturesUtils for pxrUsdMayaGL tests #779

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mattyjams
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I realized that the interactive tests I added were all dumping their output into the same directory where the tests live.

This change modifies fixturesUtils a bit so that the standalone initialization can be turned off, and then all of the pxrUsdMayaGL tests were updated to use fixtureUtils.

…unctions

Maya standalone initialization is still done by default, but this change allows
it to be turned off. This makes fixturesUtils usable by tests that launch
interactive sessions of Maya.
…L tests

This ensures that the tests write any output files into their own "Output"
directory instead of all polluting the same directory.
@kxl-adsk kxl-adsk requested a review from ppt-adsk September 17, 2020 00:16
@kxl-adsk kxl-adsk added the unit test Related to unit tests (both python or c++) label Sep 17, 2020
@kxl-adsk kxl-adsk added the ready-for-merge Development process is finished, PR is ready for merge label Sep 17, 2020
@kxl-adsk kxl-adsk merged commit 41744ff into Autodesk:dev Sep 22, 2020
@mattyjams mattyjams deleted the pr/use_fixturesUtils_for_pxrUsdMayaGL_tests branch September 22, 2020 20:26
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4 participants