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Merge pull request #13 from EKE00372/master
Add zhTW/zhCN
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Original file line number | Diff line number | Diff line change |
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if select(2,UnitClass("player")) ~= "HUNTER" then return end | ||
if( GetLocale() ~= "zhCN" ) then return end | ||
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local YaHT = select(2, ...) | ||
local L = { | ||
["Profiles"] = "配置", | ||
["Overview"] = "一般", | ||
["Options"] = "选项", | ||
["Lock"] = "锁定", | ||
["Lock / Unlock the timer bar for drag."] = "锁定或解锁计时条以拖动", | ||
["Width"] = "宽度", | ||
["Set the width."] = "设置宽度", | ||
["Height"] = "高度", | ||
["Set the height."] = "设置高度", | ||
["Scale"] = "缩放", | ||
["Set the scale."] = "调整缩放", | ||
["Alpha"] = "透明度", | ||
["Set the alpha."] = "调整透明度", | ||
["Movement alpha"] = "移动透明度", | ||
["Set the alpha while moving."] = "移动时的透明度。", | ||
["Bar options"] = "计量条选项", | ||
["Bar texture"] = "计量条材质", | ||
["Bar border"] = "计量条边框", | ||
["Background options"] = "背景选项", | ||
["Background"] = "背景", | ||
["Show a background."] = "显示背景", | ||
["Background texture"] = "背景材质", | ||
["Background Color"] = "背景颜色", | ||
["Border options"] = "边框选项", | ||
["Border"] = "边框", | ||
["Show a border."] = "显示边框", | ||
["Border texture"] = "边框材质", | ||
["Border Color"] = "边框颜色", | ||
["Timer Color"] = "计时颜色", | ||
["Draw Color"] = "拉弓颜色", | ||
["Fill from middle"] = "从中央开始填充", | ||
["Extend the bar from the middle outwards."] = "从中央向两侧延伸。", | ||
["Castbar options"] = "施法条选项", | ||
["Show this on the default castbar."] = "在默认施法条上显示。", | ||
["Announce options"] = "通报选项", | ||
["Announce %s"] = "通报%s", | ||
["Enable / disable the announcement."] = "启用或停用这项通报", | ||
["Announce failed %s"] = "通报%s失败", | ||
["Announce in"] = "通报在", | ||
["The channel in which to announce."] = "选择将通报发送到哪个频道。", | ||
["Whisper"] = "密语", | ||
["Channel"] = "频道", | ||
["Raid Warning"] = "团队警告", | ||
["Say"] = "说", | ||
["Yell"] = "大喊", | ||
["Party"] = "队伍", | ||
["Raid"] = "团队", | ||
["Channel/Playername"] = "频道/玩家名", | ||
["Set the channel or player for whisper."] = "输入要密语的玩家名或发送通报的频道名", | ||
["Announce Message"] = "通报信息", | ||
["Announce Fail Message"] = "通报失败信息", | ||
["Set the message to be broadcasted."] = "设定通报信息的格式。", | ||
["announcemsg"] = "对%s施放宁神射击!", | ||
["announcefailmsg"] = "对%s施放的宁神射击失败了!", | ||
} | ||
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||
YaHT.L = L |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
if select(2,UnitClass("player")) ~= "HUNTER" then return end | ||
if( GetLocale() ~= "zhTW" ) then return end | ||
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||
local YaHT = select(2, ...) | ||
local L = { | ||
["Profiles"] = "設定", | ||
["Overview"] = "一般", | ||
["Options"] = "選項", | ||
["Lock"] = "鎖定", | ||
["Lock / Unlock the timer bar for drag."] = "鎖定或解鎖計時條以拖動", | ||
["Width"] = "寬度", | ||
["Set the width."] = "調整寬度", | ||
["Height"] = "高度", | ||
["Set the height."] = "調整高度", | ||
["Scale"] = "縮放", | ||
["Set the scale."] = "調整縮放", | ||
["Alpha"] = "透明度", | ||
["Set the alpha."] = "調整透明度", | ||
["Movement alpha"] = "移動透明度", | ||
["Set the alpha while moving."] = "移動時的透明度。", | ||
["Bar options"] = "計量條選項", | ||
["Bar texture"] = "計量條材質", | ||
["Bar border"] = "計量條邊框", | ||
["Background options"] = "背景選項", | ||
["Background"] = "背景", | ||
["Show a background."] = "顯示背景", | ||
["Background texture"] = "背景材質", | ||
["Background Color"] = "背景顏色", | ||
["Border options"] = "邊框選項", | ||
["Border"] = "邊框", | ||
["Show a border."] = "顯示邊框", | ||
["Border texture"] = "邊框材質", | ||
["Border Color"] = "邊框顏色", | ||
["Timer Color"] = "計時顏色", | ||
["Draw Color"] = "拉弓顏色", | ||
["Fill from middle"] = "從中央開始填充", | ||
["Extend the bar from the middle outwards."] = "從中央向兩側延伸。", | ||
["Castbar options"] = "施法條選項", | ||
["Show this on the default castbar."] = "在預設施法條上顯示。", | ||
["Announce options"] = "通報選項", | ||
["Announce %s"] = "通報%s", | ||
["Enable / disable the announcement."] = "啟用或停用這項通報", | ||
["Announce failed %s"] = "通報%s失敗", | ||
["Announce in"] = "通報在", | ||
["The channel in which to announce."] = "選擇將通報發送到哪個頻道。", | ||
["Whisper"] = "密語", | ||
["Channel"] = "頻道", | ||
["Raid Warning"] = "團隊警告", | ||
["Say"] = "說", | ||
["Yell"] = "大喊", | ||
["Party"] = "隊伍", | ||
["Raid"] = "團隊", | ||
["Channel/Playername"] = "頻道/玩家名", | ||
["Set the channel or player for whisper."] = "輸入要密語的玩家名或發送通報的頻道名", | ||
["Announce Message"] = "通報訊息", | ||
["Announce Fail Message"] = "通報失敗訊息", | ||
["Set the message to be broadcasted."] = "設定通報訊息的格式。", | ||
["announcemsg"] = "對%s施放寧神射擊!", | ||
["announcefailmsg"] = "對%s施放的寧神射擊失敗了!", | ||
} | ||
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YaHT.L = L |